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I grew up playing old school RTSs from the 90s, so I'm just such a sucker for games like this. But yeah, the balancing in this game is nearly non-existent; once I spammed knights in the first few rounds and started upgrading I one-shotted everything in every round. I love the concept and the isometric pixel art is A+, but I do think the concept was just too ambitious for the time frame given. With another week of work I could see this game being much more realized.

Oh I totally agree. It all started with "alright, hold the line... so like a line of soldiers defending a castle" and then  I started adding archers, and arrows and priests and waves and formations and a tech tree... and I run out of time. Mainly because as I said, I had to do the art (which some of what I did I like and some I don't) and that took a lot of my time. If I had an artist I could have focused more on mechanics and balance but well, it is what it is. Lesson learned. Or I should have gone for something simpler, not isometric, but square grid base, 8x8 characters and so on...

Anyways, thanks a lot for playing and for your feedback!