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Rituals's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #2 | 4.249 | 4.750 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.801 | 4.250 |
| Visuals | #4 | 4.025 | 4.500 |
| Overall | #4 | 3.801 | 4.250 |
| Audio | #5 | 3.578 | 4.000 |
| Gameplay | #6 | 3.354 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
6 hours 34 minutes
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Comments
The atmosphere with this game is very cool. I'd love to know how you did the fuzzy visual effect. It does feel quite a lot like pure guessing though. Being able to see the result as you're placing them would have helped. Maybe have an "easy" and "hard" mode? Great entry though.
I loved it! The visuals, audio, atmosphere, and gameplay all work so well together. My only downside is that it feels like pure guessing. I get that you didn’t want to make it too easy, but without knowing what each gem does, you’re basically placing them at random and hoping it works.
I don't understand, why this game is most popular in jam, but have only 2 rates
Me neither, but hey, I'm already happy that people tried my entry :D. By the way, thank you very much for your comment on the game page!
Very nice! I enjoyed the gameplay overall. One minor adjustment I would have liked is having the display count of the ritual show as soon as one stone is placed. Having to place all of the stones to figure out the values of everything felt a bit tedious (to me at least), but I understand it's a jam.
Thanks for your comment! My idea was actually to put players in a situation where they have to deduce the effect of each gem by combining them with others. However, I completely understand that the way I implemented it could be a little tedious. I think that to remedy this, a kind of notebook that would be updated with the values of the gems already deduced could have helped. Maybe I'll add that one day!