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A jam submission

Fishball, kuya!View game page

Cook fishballs!
Submitted by torraP, P4ND3G4TT0 — 3 days, 3 hours before the deadline
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Fishball, kuya!'s itch.io page

Results

CriteriaRankScore*Raw Score
Main Criteria: Gameplay#14.5004.500
Main Criteria: Art and Audio#15.0005.000
Special: Best Gameplay#14.3334.333
Main Criteria: Innovation and Creativity#14.8334.833
Main Criteria: Execution#15.0005.000
Main Criteria: Fun Factor#14.6674.667
Main Criteria: Adherence to Theme#15.0005.000
Overall#14.3504.350
Special: Best Music/Audio#23.8333.833
Special: Best Art#24.1674.167
Special: Best Storytelling#22.1672.167

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Awesome game! I love the cute sounds, art, and feel you had for this game. Although a bit hard to play with a mouse, I highly enjoyed the rush of taking and serving orders.

I LOVED how the fishball sprite changes through time! I loved the cooking and gulaman pouring SFX, which made it all feel real. I would say this game had some good juice to it. The tutorial art was cute and well-made, and I found it highly effective.

Some issues though. For the art, I found it hard at first to distinguish interactable items, especially the fishballs themselves. Thankfully, I had the tutorial to guide me (which was really well done!) but I was confused at the start because I had no idea what I had to click and where exactly. I also had issues reading the orders, especially the ‘S’ symbol for the sauce, and I thought “is this 25 or 2S? In summary, my main gripe is with readability.

For the gameplay, I think that the customers spawned way too fast. It would be fine if I could serve orders just as fast, but I had some small but important hurdles stopping me. First, I find the gulaman circle where you put the cup to need way too much precision. I’d always be fumbling the placement of my cup in between spamming the fishballs. Same goes with the sauce areas– too small for me. It was also very easy to lose track of how much I’ve given out already to one customer, and I wish there was some indicator. I would also find myself losing track of how many fishballs I’ve already put in a cup before serving. When I get an order wrong (say I missed the sauce), I would get no indication of it other than the customer not leaving. In summary, considering the time rush, I would suggest making the interactables larger, more forgiving, and less precise. I would also like an indicator of what I’ve served.

But all in all, great game! Cheers to more game jamming with you.

sheeshable

Submitted(+1)

This unique game triggers adrenaline rush and trains our eye-to-hand coordination. I can see it as something that can be practiced and potentially as a sport. The art is aesthetically pleasing and well intended. I like the small details specifically the emotions of the customers as time goes on. The music is amazing, simple yet catchy and it fits the mood of the game.  I like this game really.