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Frank'N'Run's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #61 | 4.231 | 4.231 |
| Creativity | #77 | 3.923 | 3.923 |
| Sound Design | #115 | 3.462 | 3.462 |
| Story | #198 | 2.846 | 2.846 |
| Enjoyment (Best Game) | #283 | 3.000 | 3.000 |
| Horror | #445 | 2.154 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
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Comments
I love the art, Nice job!
Nice idea! Hardcore but interesting, I noticed sometimes the first block in the second room (press "e" thing) is disappearing (just the sprite, the objects still exists)
Awesome concept with great visuals and sounds!
I liked the idea of having to time your charge but figuring out the timing was very hard. Maybe you could add some musical cue for when the green charges come up and/or add sprites for when a bolt is about to turn green.
mean buttforehead. how did the tiramisu turn out?
Looks great, sounds good, works well. But it’s not my type of game unfortunately :(
Great audio and art here! It took me a while to get timing correct for recharging myself on the electrical bolts around the level, but once I did it was much smoother sailing from that point forward. I'd be curious to see how your game would play differently if I had just a little more runway on that juice. I thought that there were ample recharge points throughout the game, but I felt like the pacing would be a little better if I needed to recharge fewer times as I was navigating the mansion. Thanks for making and sharing your game!
LOVED the art and music! Really clever idea of getting shocked at the right time! Loved!
The pixel art is really nice to look at and the sound track kept me going
I love the music in this game. It got me into the groove while I was playing!
i spent the first 3 days of dev time making tiramisu.