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A jam submission

There is Something in the HouseView game page

Created for ScreamJam 2025! Our first game, quite far from finished for now.
Submitted by Parahble (@HunterParah), notamissingperson — 6 hours, 19 minutes before the deadline
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There is Something in the House's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1773.5003.500
Aesthetics#4283.0003.000
Horror#4402.1672.167
Enjoyment (Best Game)#4442.5002.500
Story#7421.1671.167
Sound Design#7751.1671.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Godot

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Comments

Submitted(+1)

The game has potential. If it's refined, with more ideas and a scary story, i think it would be a great game. 

There are some bugs in the game, like very fast speed, grabbing objects and moving is really hard, i have a flashlight at the start of the game (well, or maybe that's how it was intended  ). But overall it turned out well.


If you have time, please play my game too ☺.

Developer (1 edit)

Thanks for playing, and thank you for the kind words!  We do have a story drawn out and more actual game to add in, but we unfortunately didn't manage to get there before the submission deadline.  I agree with your points about being too fast, and the grabbing objects being super janky; I will definitely have those high on my to-do list.  

I am curious: how was it that you managed to get out of bounds?  I hadn't had any issues with that for a little while, so I am curious what I missed.


I will definitely check out your game ASAP; thank you for giving ours the time of day!


EDIT: Oh, and as for the flashlight: absolutely not intended, but as I came close to the deadline and was having trouble sorting that out, I just kind of said "Maybe nobody will notice," haha.  It did take a little while longer than I expected for people to notice, too.

Submitted(+1)

I really enjoyed playing as a child who can’t reach everything, but dragging a little chair around was quite the challenge. I’m sure the physics aren’t entirely accurate, but even so, it makes for a great puzzle! I did miss some ambient sounds, and I hope the game will continue to develop further. Great job anyway!

Developer (1 edit) (+1)

Thanks for checking it out, I enjoyed your game as well!!  Yeah the moving the chairs, ball, and stool were initially a pick up and carry kind of action, but I was having trouble getting it to be stable, so I ended up with a little awkward push that I don't love, so I am hoping to find a good way to fix that up.  We definitely plan to finish it out and have a cover-to-cover playable game sooner rather than later.

The physics have been a bit of a challenge; I think it comes from the way Godot lets you adjust the properties of the objects.  It doesn't provide much visual, so it was hard to tune them to feel accurate with just guessing and checking.  Reading your comment, however, had my brain stumble over a good way to fix that, so thank you again!

Submitted(+2)

I like the assets and the idea, I would suggest to reduce the movement speed of the player because I'm not sure a child could sprint let alone walk at that speed

A heads-up, you can use the flashlight even if you haven't picked it up. Also, when you're holding click on something the hand icon overlays with the crosshair and, well, it makes a rude gesture


Developer(+1)

Thanks for taking a look!  Yeah I totally agree on the movement speed- that will definitely be adjusted, it also needs some viewbob and such.  Thanks for pointing out the flashlight bug, I'll have to see whats up with that.

The crosshair thing is wild; the artist I am working with pointed that out to me earlier this evening and I'm surprised I didn't notice that.  I had the crosshair hiding when the hand icon was on screen before, so I must have messed that up some point while fiddling with it.


Thanks again for taking a look at it!

Submitted(+1)

This definitely has some potential I hope you plan on updating it so there's more to do.

Developer

Thanks!  Yes, we are for sure planning on finishing it out; there was some troubleshooting in the midst of the jam that just took too much development time.  Post-jam, we are already working at the rest of the game.  Physics prop puzzles, an enemy or two, and some other mechanics to make it more interesting are all on the docket.  My current aim is for the game to end up with ~an hour of playtime.


Thanks again for taking the time to take a look!

Submitted(+1)

I like the idea of being a small kid who has to climb and drag things around. I could see potential for some scary scenarios where you have to get up somewhere quick. Creative idea!       

I did find one bug, or unintended thing. In the kitchen area I pushed over the chair, but could still climb up it. When I did the chair popped up and jumbled all around. It was pretty funny. I could recreate it multiple times and I had most of my enjoyment out of throwing the chairs around the small house.

Developer

Thank you so much for the kind words!  


Yeah- I had noticed another bug with the chair, too, just before I ran out of time to work on it.  If you try and climb on them from behind, the climb animation sends you directly into the backrest at speed and will launch the chair, and potentially you as well.  

The playing as a kid idea came from my friend that did the all of the 2D art and designed much of the house and props.  I was initially a little skeptical of how it might play out, but once I got to messing with climbable physics props I started to get really excited about the prospect.


Thanks again for taking a look at our work!  I will have to check yours out asap.