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A jam submission

UPLIFTView game page

Under the ground, no one can hear you scream
Submitted by froissant (@froissant), Tristan, Stanislas D. (@stanislasdolcin), v20.100v, Wartydage, Shenoit — 22 hours, 5 minutes before the deadline
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UPLIFT's itch.io page

Results

CriteriaRankScore*Raw Score
Story#243.9003.900
Aesthetics#284.4004.400
Horror#533.6503.650
Sound Design#543.7503.750
Enjoyment (Best Game)#743.6503.650
Creativity#1603.6003.600

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Godot

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Comments

Submitted(+3)

Amazing game and story! It's crazy to see such level of polish and deep lore for such a short duration of time to make it. The visual style is so good, the tension buildup is very well done through sound design, the monsters looked creepy and intimidating. The amount of storytelling through the environment is impressive and captivating.

This is one of the few games I've played where I honestly couldn't find any issues to point out. The only thing I was gonna suggest is making the monsters more of a threat, like chasing the player once they grab the card at the beginning, but considering this is essentially just an intro, it still works very well.

Great work! I'm very excited for the other parts!

Submitted(+3)

The intro illustration was truly stunning. The 3D graphics blend seamlessly with the atmosphere conveyed through the artwork!

Given the polished UI design and UI interaction sound effects, I believe this game has tremendous potential. It seems more content is planned for the future—I'll be looking forward to it.

Developer

Thank you for your kind comments. Seeing the incredible graphics of your game, I'm flattered by your feedback. We're continuing to work on our project and would love for you to be able to play it again.

Submitted(+3)

Stunning visuals and atmosphere although as others said I wish the monsters were given AI! I really hope you'll expand on it after the jam ends cause the potential is massive!

Submitted(+3)

Crazy this game didn't get more attention. 

Art is beautiful and game is very polished, looks like finished product :) 

I really think you should work on getting more levels it and actually try to ship it :) 

If I'd give some suggestions, I think that enemies being stationary kills horror of it, adding patrolling to some of the enemies will make it so much more tensions! 

GJ on this game!

Submitted(+3)

The game has beautiful visuals and an "uplift"ing atmosphere. It’s a pleasant experience to explore the area, and overall, it has great potential to expand further. Nicely done!

Submitted(+3)

Loved the artstyle, simple but very well executed and effective. Gameplay works smoothly, even if it was a bit hard for me to see the crowbar, maybe you could put it in a spot where it's more visible, or you could highlight pickup objects with a specific shader to make them clearly visible. Overall a nice short experience, keep up the good work, looking forward for the updates! 

Submitted(+3)

I liked the style and the atmosphere of danger. After I died from the monster 2 times, I was constantly cautiously exploring the route. I also really liked the visual style of the game, it's very noir.

Submitted(+3)

Very well made game! What I loved about it the most is the style for sure. I liked these black and white tones going on. The gameplay itself felt like a maze. Go to the right route, and everything is going to be perfectly fine.  Also very nice art showing the story at the beginning. I was definitely scary though! Did not expect those creatures to kill me as soon as they see me, haha. 

Submitted(+2)

Nice little game, I really enjoyed it! The atmoshpere, tension and overral horror was really well executed, great job! The story was also very intriguing, I would love to play the 2nd part to see how the plot develops.

Keep up the good work!

Submitted (1 edit)

i played for half an hour trying to interact with everything, nothing works, I got that card thing from near the monster at the start and trying to interact with the door thing but it didn't work, save me!

i ended up finding that room where the card worked, just to get another card, and then went to explore a bunch of empty rooms. I think the game's world/level was made to big for its own good. Should've made it smaller with more depth rather than too spread out and empty.

Developer

Wow, you had a hard time with us, it seems. 😅 There were only two doors to open, we thought this start to the game would be quick and allow players to understand how to use the objects to collect. We take note of your comments. It's true that we ran out of time and a few more interactions would have been welcome, we'll work on it. Thank you for playing.

Submitted

Brother lost to not having a webgl build. I will download your game god d*mn, I got you!

Submitted(+2)

Visual direction with this is really clear, that is to say, it's very nice looking. From the menu to the black-and-white aesthetic, but other aspects are not to scoff either. Like this is a solid demo. I was bit confused by the "monsters". Like I feel bit silly that I died walking straight to the first one at the showers, but like if you think about it, ye, the monster would attack you realistically, but I feel from game experience perspective I was expecting to get like a some sort of "hey this is how the enemies work" or some world building, maybe a chase even. But my expectations be dammed, you do you. I did wonder at times if the "monsters" were meant to walk around but mine were just bugged. 

Regardless, good stuff, hope you guys continue with the next part and onward, great potential!

Developer(+1)

Thank you for these kind words, which are important because they motivate us to finish this demo. You were right, we had planned for the monsters to move, but we ran out of time to deliver consistent behavior. We will rework this part for the following floors. I hope you will come back to test the result later in the year. Thanks for playing!

Submitted(+1)

I have to say, the visuals and color tone in this game are really well done. They make the blood in different scenes stand out perfectly. The story is also interesting and engaging, and now I’m really curious to see what will happen in the next chapter!

If it’s not too much trouble, please try my game and leave a review and rating too. Thank you so much!

Here's my game:  https://kaoludkung.itch.io/help-me-please-mrghost

Submitted(+2)

Love the visuals. Got myself a few good scares. Has Dotoloto mentioned i would also like to see the monsters having some sort of pathing to them. Otherwise good job.

Submitted(+2)

Amazing visual direction, definitely etches itself into memory. I really like the story in the notes and environment, really sells the atmosphere of a facility amidst a break out.

The only thing that really bothered me was the lack of interactivity with the monsters, they act only as path blockers and instantly rush the player if they step into an invisible trigger box. I feel like it would really amp up the tension if they moved around and required careful corner peeking to avoid them. Also worth checking, as some objects don't have collisions allowing the player to walk into closets.

I really loved the game however, the atmosphere, the music and the clear visual style, it goes onto my bookmarks to keep an eye on. I really hope the project gets finished and polished to a real gem because I feel like the potential is there.

Developer(+1)

Thank you, that means a lot to us!

We have plans for making the monsters roam the corridors and many other surprises, but we fell far from our ambitions due to time constraints. The second and third levels we are teasing are actually built and mostly complete level-designwise, but we need to program all the interactions and add polish.

Submitted(+2)

Love to hear it, can't wait to play the full thing when it's out!

Submitted(+3)

I really really like how the game looks. It looks so sick, and the UI is fantastic. Everything looks so neat.