I played your game
You can also play our game - /jam/scream-jam-2025/rate/3964957
| Criteria | Rank | Score* | Raw Score |
| Creativity | #426 | 2.778 | 2.778 |
| Horror | #437 | 2.185 | 2.185 |
| Enjoyment (Best Game) | #457 | 2.481 | 2.481 |
| Story | #550 | 1.667 | 1.667 |
| Sound Design | #556 | 2.074 | 2.074 |
| Aesthetics | #623 | 2.185 | 2.185 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
I played your game
You can also play our game - /jam/scream-jam-2025/rate/3964957
I liked the oppressive feeling, the atmosphere was surprisingly good for such small graphics. To be perfectly honest I did not like the movement; it sorta fits the winter theme but the speeding up took too long the speed then was too high and the stopping took too long again. It didn't matter much here because there doesn't seem to be anything I could hurt myself with. You did give good hints where I could go look and the viewing distance was perfect. Good job!
I Found This Game To Be Extremely Charming. Don't Be So Hard On Yourself! This Was A Fantastic First Game And It Had A Lot Of Great Stuff In It.
I like how unique the art is with the blurryness. Got all peppers. Good job!
Great job for a first game!! you got loads of solid systems in and the core loop worked perfectly for me!
It is simple but there is some really good foundations in this game. It looks like you are already experimenting with lighting and post processing which made things feels more forboding and spooky. Although the models were quite basic i feel like you made points of interest on the map and all th peppers were hidden somewhere interesting with something to look at, i think there were even a few easter eggs tucked away.
The sfx were a little silly but fun and the first one definitly did give me a jump because it was unexpected.
You did a great job drawring people in as it looks like a lot of people wanted to play from the name and the image, it certainly worked on me and by the comments a lot of other people too!
Overall i think you did a great job getting everything done. you asked for game dev tips in the description and mine would be this:
you finished something in a timeframe which is amazing. you created a bunch of systems and they worked together to make a playable and competable game loop! build of the things you learnt here, each time you use a similar system it will be easier so try to expand on it and focus on why you are using it. each time you make something try to add or push your knowledge of it, or really consider what it brings to the experience.
For instance, in this game you made a controllable torch! next time you will find it even easier so you can refine how it works and try and make the background darker, or give it a flickering effect or see if you can add a volumetric effect to the light beam.
Another example is the UI. You have the controls in there and have the pepper counter all hooked up in working so you achieved everything needed for this game and probably learnt a bunch. Next time push yourself to use all that new knowledge and see if you can make a button that shows the controls and then hides them when another is pressed.
If you keep practising it will build up to be better and better, especially if your achieving this with your first game. great job, keep going!
I enjoyed walking through the forest picking up some pepper pngs!! Cute game, great job
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