Cool idea, very challenging. I think maybe adding health to the orb (eg three strikes and then you're dead) instead of instant loss might have felt a bit kinder from the player's perspective, and could open up a few more avenues in terms of items and time management; eg, maybe you could heal the orb if you have enough time.
Play game
Exorcism Frenzy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #369 | 2.909 | 2.909 |
| Sound Design | #422 | 2.636 | 2.636 |
| Aesthetics | #428 | 3.000 | 3.000 |
| Horror | #469 | 2.091 | 2.091 |
| Enjoyment (Best Game) | #571 | 2.091 | 2.091 |
| Story | #575 | 1.636 | 1.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
GDevelop




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