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Silent Ghost's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment (Best Game) | #152 | 3.375 | 3.375 |
| Creativity | #207 | 3.375 | 3.375 |
| Sound Design | #239 | 3.125 | 3.125 |
| Aesthetics | #428 | 3.000 | 3.000 |
| Story | #480 | 1.875 | 1.875 |
| Horror | #553 | 1.875 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
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Comments
I find it entertaining, but I think the sound every time Pac-Man moves is very annoying.
Good game, I like it! Especially the sound of the yellow creatures when moving, that's awesome.
Thanks for playing! Here are the Garage Band files for the sound & music in case you'd like to take a look at how they were made—the creature moving sound is "step-and-eat":
https://www.icloud.com/iclouddrive/0a2yhW7Yzxy0sgajGRLMIbj5Q#Silent_Ghost_-_Garage_Band_Files
I couldn't tell this was a 5hr project at all! I really like the mechanic of having the pac-men be the enemy and the movement in bursts is such a smart design choice. All the movements being telegraphed before they happen makes the gameplay feel so fair.
Another small thing I noticed was the movement intervals are matched with the music which is another great touch. Really great work!
Thanks so much for all of the kind words & feedback!
I was worried that the movement might feel unfair and generally it's hard to balance jam games, but I'm so glad it turned out about right!
I like the scary pacman sfx, and there movement is kinda scary
Thanks for playing! I just wish the graphics matched the vibe haha
Great idea!
Thanks!
I know its only a 5 hour project but I really like what you're going for. There aren't really any horror elements which is a missed opportunity since the real Pacman game has ghosts in it. I guess the dot you play is is supposed to be a ghost. Either way its fun and I'd like to see you expand on this into a bigger game.
Thanks so much for playing! Yeah I definitely whiffed on the horror aspect... 'twas meant to be a flip where the Pac dudes chase the ghost. Unfortunately it got lost in the top-down camera view! It was at an angle earlier but the controls felt off.. in any case, I'll probably revisit this concept at some point, so thanks for the feedback!