Damn I had no idea. That sucks
Chris Gray
Creator of
Recent community posts
I really liked the concept of the this and the transitions between stages was a really neat effect. My main feedback would be that I'd have liked to have used keyboard controls or been able to click in a general direction and have the knight move there even if I didn't click on the specific tile he would move to. Just something to make navigation a little easier
They are random. There is a one in four chance of one of them appearing each time the dots spawn. Perhaps I should have structured it better and maybe thats something to do in an update after the jam is over. When we were play testing we found that this felt about right. Any more and they would spawn too often and on later levels you were running around the track so fast that power orbs would spawn at a rate where you were essentially always invincible. Theres a tricky balance there but I think we can find it. Thanks for your feedback :)
I couldn't really figure out what to do in the game and the little instructions card seemed cut off at the bottom on my screen. But its a fun game and I really like the retro Zelda inspired graphics and gameplay. Being able to look out of the window is a novel idea. I'll probably go back to this and try to get further in it
I know its only a 5 hour project but I really like what you're going for. There aren't really any horror elements which is a missed opportunity since the real Pacman game has ghosts in it. I guess the dot you play is is supposed to be a ghost. Either way its fun and I'd like to see you expand on this into a bigger game.
Play now on Itch!
Just released my game about the ongoing US election onto Itch. It is a farting ass rhythm game / politics simulator.
Recently the game was voted 4th best game of September over on Newgrounds.
they were going to just be something you could look at and they’d have a bit of flavour text but nothing integral to the game. Unfortunately I didn’t have time to finish them before the jam deadline and also I forgot to take them out. So in the end they’re just a mystery thing for people to wonder about. There IS an explanation for what they are and why they are where they are in universe which the flavour text would have made clear, and people who’ve played one of my other games could probably figure it out.
I think if I’d had more time on it I’d have put more story into the dreams. But as it stands I only had limited time to develop it because I had some other responsibilities to take care of as well. I’m thinking of making a Mære 3 in 2025 and this time I might not restrict myself to doing it for a jam






















