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A jam submission

Halloween RushView game page

Survive your shift at the candy shop!
Submitted by BrandonC — 9 hours, 11 minutes before the deadline
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Halloween Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#184.5054.505
Sound Design#273.9513.951
Enjoyment (Best Game)#543.7573.757
Creativity#1713.5633.563
Story#3862.1652.165
Horror#5231.9611.961

Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

GameMaker

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Comments

Viewing comments 40 to 21 of 85 · Next page · Previous page · First page · Last page
Submitted(+1)

This is so POLISHED! Great art, music, aesthetic. Gameplay is easy and intuitive.

Developer(+1)

Thank you so much for playing my game! 

Submitted(+1)

Perfect! 10/10! Didn't even need the recipe book cuz everything was so clear!

Developer

Thank you for playing my game!! yeah i had hoped people would understand but needed to play it safe just incase. 

Submitted(+1)

immaculate friv/coolmathgames vibe. also that is probably the most satisfying walking animation ive ever seen in a game. perfect amount of bounce.

Developer

haha thank you so much!!! i am glad you like it took me ages to get it looking right! 

Submitted(+1)

I was worried about having to reference the recipe book, but the visuals made it super intuitive about what two ingredients needed to be brewed to make what they wanted. Really great work!

Developer

Thank you so much! i am really glad people are getting it i was a little worried so played it safe with the book.

Submitted(+1)

I really enjoyed it ! you could expand it and publish a full version on mobile 

Developer(+1)

Thank you for playing my game! yeah that is a possibility 

Submitted(+1)

A very well-made game!

Developer

Thank you!

Submitted(+1)

I really liked the aesthetics and sound design! You achieved a great level of polish for the short amount of time.  Congrats

Developer

Thank you so much!!!!

Submitted(+1)

Very cute! Love the visuals!

Developer

Thank you !!

Submitted(+1)

A really enjoyable game, cute and beautiful, well done! Great work!

Developer

Thank you for playing my game!

Submitted(+1)

Such a cute and charming game! The art and design are absolutely lovely

Developer

Thank you so much ^-^

(+1)

Loved it! It looks very polished, I dig the art-style and the sound design is really well done and fits every very well. Very cute game :)

Developer

Thank you for playing my game!

Submitted(+1)

I really liked the animation. I thought the whole aesthetic fit together really well. 

Developer

Thank you very much!

Submitted(+1)

The art style is what really shines here, and there is definitely a good amount of polish. The game was a good time, but, I found myself yearning for a little more depth. I understand that there is only a week to make the game and, I believe, you're just a one person team - so I do commend your ability to scope in a short amount of time, most people struggle to handle these things.  For what it is, good job. It reminded me of a simpler version of the sushi restaurant sections from Dave the Diver.


However, with that in mind, I think the brewing mechanic had some potential to be expanded upon a little more and felt a little let down by it. I think the game could have benefited more from one more step - which logically speaking would be the introduction of 3 dishes - except, a more novel way to handle 3 dishes (or more) would be to introduce unique dishes - rather dishes displaying ingredients stacked on top of each other. Definitely more work that probably isn't within the scope of the jam, but it would be cool to see added in the future.

Also, where I found difficulty wasn't necessarily where I wanted it to be - which was primarily recognizing and being forced to remember what ingredients were needed  for the customer. I would have to remind myself what the customer needed by running back to the counter to look at the graphic - it broke the flow for me and made things feel a little more tedious than it needed to be. I would have appreciated a graphic on the HUD that I could see at all times - and would have rather have the stress focused more on rushing to get dishes to the customer. 

Great work overall!

Developer

Thank you so much for playing my game and taking the time to review. Yeah i am a 1 man team so i leant pretty heavy into my strengths which is art. I agree the game definitely needed some more steps to keep it interesting or increase the difficulty especially as your shift progresses.

As for the customers order showing you are correct i should have definitely had a order icon or  have the order bubble stick to the right side of the screen at all times, i got to comfortable playing it that slipped my mind! definitely need to get some more playtesting done earlier in the process for future games.

Thank you again for all the feedback it will be very helpful moving forward!

Submitted

The art style is what really shines here, and there is definitely a good amount of polish. The game was a good time, but, I found myself yearning for a little more depth. I understand that there is only a week to make the game and, I believe, you're just a one person team - so I do commend your ability to scope in a short amount of time, most people struggle to handle these things.  For what it is, good job. It reminded me of a simpler version of the sushi restaurant sections from Dave the Diver.


However, with that in mind, I think the brewing mechanic had some potential to be expanded upon a little more and felt a little let down by it. I think the game could have benefited more from one more step - which logically speaking would be the introduction of 3 dishes - except, a more novel way to handle 3 dishes (or more) would be to introduce unique dishes - rather dishes displaying ingredients stacked on top of each other. Definitely more work that probably isn't within the scope of the jam, but it would be cool to see added in the future.

Also, where I found difficulty wasn't necessarily where I wanted it to be - which was primarily recognizing and being forced to remember what ingredients were needed  for the customer. I would have to remind myself what the customer needed by running back to the counter to look at the graphic - it broke the flow for me and made things feel a little more tedious than it needed to be. I would have appreciated a graphic on the HUD that I could see at all times - and would have rather have the stress focused more on rushing to get dishes to the customer. 

Great work overall!

Submitted(+1)

This was really clever! I love the great designs you made for the combined candies! It was so good, we honestly don’t need the recipe book. Great job!

Developer(+1)

Thank you so much! that is what i was hoping for but just needed to make sure incase people didnt get it, and between you and me the recipe book opening and closing is probably one of my favorite things such a simple animation but felt so fun to press XD

Submitted(+1)

Super polished game! Loved every bit of the art style from the unique candy dispensers to the idle and running animations lol. Super fun hectic game :)

Developer(+1)

Thank you so much for playing my game!!!!

Submitted(+1)

Very nice style and polish

Developer

Thank you!!

Submitted(+1)

This is really nice. I love the character animation. Once you get into the flow of it the receipts are really intuitive 

Developer

Thank you so much! that's exactly what i was hoping for! 

Submitted(+1)

Wow, impressive polish! The art is clean, and the gameplay loop is solid. It’s a simple idea, but it’s fully realized. Everything’s refined to make even a small, straightforward game genuinely enjoyable to play. Good job!

Developer(+1)

Thank you so much! yeah that was my main goal for this was something simple but finished for a change :D

Submitted(+1)

Insane polish, and amazing art and sound direction. It's very well designed. Great Job!

Developer(+1)

Thank you so much!! ^-^

Viewing comments 40 to 21 of 85 · Next page · Previous page · First page · Last page