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(+1)

It was a small enemy that killed me when that happened. I think I was walking and reloading when it occurred. The animation of turning into that 'mass of flesh' played and just stayed on the map—it never disappeared or triggered the 'try again' menu.

Very helpful, thanks. looking into it

Couldn't recreate it but added a redundancy check that inhibits player movement if the mutation object exists, and another That creates the Game Over object if the mutation object exists in the event that it isn't created like intended. This should clear it up... hopefully. lol Thanks again.