Mechanics are unforgiving, I couldn't beat it...
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Golfity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #12 | 4.259 | 4.259 |
| Special Object Implementation | #15 | 4.148 | 4.148 |
| Overall | #15 | 3.654 | 3.654 |
| Visuals | #16 | 3.926 | 3.926 |
| Audio | #29 | 3.185 | 3.185 |
| Gameplay | #29 | 3.222 | 3.222 |
| Fun Factor | #35 | 3.185 | 3.185 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
you controll the gravity direction using a pen to navigete a ball to the flag
Comments
Ahahaha, it took me so many paper sheets to realize that I can draw multiple sheets in one level :D
For first I tried to draw "path" or something, but did realize I can change the gravity when ball already start moving.
Great entry by the way!
Really well done, this is probably the most fleshed out game I've seen in this jam so far. The writing was a bit unresponsive for me but generally this is brilliant!
It seemed like a really fun game to me the implementation of the themes is very original, and I also loved the art. Great job!
Really neat idea. I kinda wish I could make quick swipes anywhere on the screen to change the gravity, rather than only within the notebook; it was a little frustrating wanting to do quick micromovements only to realize I had dragged off of the notepad so it didn't go through (but maybe that's a skill issue on my part lol)
The game looks very good. It's a little annoying that the pen is in front of the tutorial instructions, though. Moreover, the notebook itself hides quite a lot of the screen! It also feels a little weird that we need to quickly react in such a small area of the screen but need to closely look at the ball to make sure we do it at the right time!
The idea is fun and interesting, I think there is a lot potential if you fix the UX issues!
The game looks very good. It's a little annoying that the pen is in front of the tutorial instructions, though. Moreover, the notebook itself hides quite a lot of the screen! It also feels a little weird that we need to quickly react in such a small area of the screen but need to closely look at the ball to make sure we do it at the right time!
The idea is fun and interesting, I think there is a lot potential if you fix the UX issues!
Love the pixel art animations! And drawing on a notepad feels very cool :)
I am IN LOVE with this one, it's so addicting! I only tried the first 5 levels but that was enough for me to feel like this submission's super creative and utilizes its mechanics to the fullest!


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