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Midnight Snack's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #243 | 2.778 | 2.778 |
| Story | #277 | 2.556 | 2.556 |
| Enjoyment (Best Game) | #283 | 3.000 | 3.000 |
| Aesthetics | #296 | 3.444 | 3.444 |
| Creativity | #297 | 3.111 | 3.111 |
| Sound Design | #325 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
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Comments
GTA 7. I got squashed against the wall by the centipede thing.
The driving feel is quite hardcore, and the map function seems to be broken, which makes it very difficult. But I still successfully reached the third level.
The art is great! And this game is really fun!
The idea is absolutely brilliant (horror GTA horror GTA horror GTA) but I feel the map was a bit too cramped for the car's speed, it's insanely easy to crash on anything. Having to turn off your engine to not get found by the Alaskan Bull Worm is a coll gimmick, though.
Thank you for the feedback and playing! It was tricky to balance everything in the time we had, so definitely we can make improvements on that!
Great idea and execution. I love the atmosphere and aesthetic! Gameplay wise it felt like a weird blend of early GTA and Pac-Man when you're being chased. Normal maps everywhere helped ground the light of the vehicle into the world. I also like the way you show car damage through not just VFX, but having it affect the car's lights.
Well done!
Thank you for playing!
This is why I don't drive :/
The concept seems intriguing, but I just can't get past the control scheme and the giant worm constantly trapping me with no escape. Not really sure how to rate this one? Is there something I'm not getting?
Did you figure out you can hide by turning off your engine? If the centipede is really close it won't lose track, but if there is some distance and you turn off the engine it will lose track of you. What works well for me is to carefully listen for the centipede as I drive around and turn off my engine when I hear it nearby.
That said, there's definitely some balancing we could do to improve things (I think we should be more gracious about it losing track and once it finds you and hits you maybe it should go away for a bit to give you a chance to escape?). Anyway, thanks for playing and giving feedback! :D
This is really cool! Love the idea and is executed quite well!
Thanks for playing! Glad you liked it! Our first game in Godot and we had some challenges with people falling ill and dropping out of the team, so there's a whole lot of stuff we wanted to do that didn't make it in, but we're quite happy where it ended up despite the challenges :D