I don't normally do this but here is some random notes in no particular order haha
- Weirdly erotic statue ( :p )
- Generator scare, my poor ears (but good jump scare haha)
- Needs more reason to care about the main character
- The blurry filter thing caused by the monster needs to be dialed back, it's too much
- All the filters need to be dialed back
- Marker system feels vital (it shouldn't be)
- I didn't realise save game actually worked (it gives no feed back so thought it was broken.. Then I died and realised it works but lost a lot of progress...
- Too much fuel finding (Just make the generator fuel last longer but have it mysteriously turn off every once in a while, makes you still trek back to it with the monster around but less frustrating)
- Can get hard locked and need to reset if you don't turn on light that opens doorway. I completely missed this and ran out of fuel then had no idea what to do till I turned on the marker mode
- fuck the marble game
It was a really good effort and so many parts are well done but I think the level design itself needs a bit of work! I felt like I had to use the markers or I would be wondering around aimlessly (And I did until I turned them on!). Looking at how silent hill or the older resident evil games might help. They give a big location but only a small part to explore which gradually expands as you find more items and such. You game has done the opposite where there is too much to explore first and with the time mechanic (the fuel) it's more annoying than anything else. Just break up the areas a bit and subtly guide the player along then you can ditch the markers!
I didn't end up finishing it because the marble game xD Just as a mercy.. .please pause the fuel countdown while doing puzzles like this, I had my fuel run out twice while trying to do it then got murdered on my way back to the generator after beating it...
Now this may seem negative but honestly I thought it was really well put together and it's obvious your team really cared about it! I just think they annoyances are holding it back from being really good but it's nothing that still cant be fixed or worked on!
But again you all did a really good job so congrats!