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Crack the Formula's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #2 | 4.200 | 4.200 |
| Overall | #5 | 3.000 | 3.000 |
| Graphics | #6 | 3.200 | 3.200 |
| Fun | #6 | 2.500 | 2.500 |
| Innovation | #8 | 2.800 | 2.800 |
| Audio | #8 | 2.500 | 2.500 |
| Mood | #8 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Vielen Dank fΓΌr die Blumen :)
I have no idea why the music and the timer make me that anxious.
It looks so cute and fun at first, but then gets really hard really fast (at least for me, day 6 was the best i could do). I feel like trying to get the order perfect just sets you up for failure.... I think it would be a nice touch if you could see your created fireworks actually explode. Love the quirky vibe though :)
The handdrawn tutorial screen is such a cool idea!
Unfortunately, learning the effects of the items feels quite tedious. I don't feel particularly encouraged to get better at the game.
I think a more physics-based & dopamine-releasing core gameplay loop would serve the game well.
Cool concept, but there are a few gameplay/balancing issues. I definitely aggree with IceDynamix's suggestions.
A few additional notes:
- I think making the effects more obvious and rebalancing the effects would actually improve the gameplay a lot
(maybe set the color according to the color of the last ingredient, and provide a few tinted versions of certain items? however, this could come with it's own set of problems)
- I feel like it's too luck based, maybe you could guide the item spawning a bit so that there's a lower probability that the player has many of the same kind (and maybe spawn less flowers).
- I think it would be beneficial to explain how an order is scored.
Would benefit from better scaling, use a smaller number of available objects (like 4) with obvious effects (like ones that only do 2/0/0), then slowly add more complex objects to the pool as the game progresses. This leads the player to learn the object effects more naturally.
I would also reduce the number of requests and focus fulfilling a single request with high accuracy.