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Apates

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A member registered Dec 07, 2021 · View creator page →

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Great usage of the light theme! I love how the layered light patterns look overall and that your "weapons" are just different form of lights, which is quite a creative twist on the roguelike wave shooter genre.

I think the submarine and camera movement could feel a bit more smooth and "watery" and the different enemy types would need a bit more abilities to really impact gameplay, than just being faster or having more health. Maybe an enemy that absorbs certain lights would be nice? 

Overall a really creative execution of the theme - also, "Piu piu piu piu ........"

I love the overall visual style and the amount of polish that you were able to accomplish in just 30 hours. 

There maybe could have been a bit more interaction with the day/night apart from splitting the choosing and execution phases, like making the animals day/night active and then having execution phases for both day and night. This way the light and darkness would have more impact on the game cycle itself.

Apart from that the goal and vision of the game are very clearly communicated and with a bit of trial and error you can build a fully functional exosystem, great job :D

It looks so cute and fun at first, but then gets really hard really fast (at least for me, day 6 was the best i could do).  I feel like trying to get the order perfect just sets you up for failure.... I think it would be a nice touch if you could see your created fireworks actually explode. Love the quirky vibe though :)

For a 48h jam, this is extremely polished, great job on the graphical style and overall mood/flow (the music and notes playing during the build phase is a great decision). I also appreciated the visual communication of the game, making the game quite intuitive eliminating the need for a tutorial (apart from different tower abilities).

Some enemy variety would be nice, forcing you to actually use all different towers, and i found the game to be repetitive quite fast (after about 3~4 Waves). I missed some kind of goal to work towards (score, last wave, boss, etc.) to keep me going.

Balancingwise i felt like the rythm part was quite a bit more important than the tower placement/postioning, meaning the waves are quite easy as long as you hit the notes, although I assume balancing this would take a significant amount of time.

These are just minor things though and a bit out of scope for this jam, everything that was implemented was implemented well and had a purpose, so congrats on this entry!

Also, you can stack towers on top of each other :)

Well, I'm glad I don't actually have to eat the stuff coming out of this kitchen. As far as i can tell, literally everything can be cooked, even the radio, which is a nice touch.  Restart didn't work for me and the mouse sensitivity was quite high but apart from  that, i like the take on the theme. Also, fridges are great for jumping out of bounds :D