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A jam submission

Spider CabinView game page

Submitted by Pikon, SwftSkllz, Remi225, 01harry01 — 6 hours, 52 minutes before the deadline
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Spider Cabin's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#4662.1002.100
Aesthetics#5052.7002.700
Sound Design#5512.1002.100
Story#6001.6001.600
Creativity#6092.1002.100
Enjoyment (Best Game)#6471.8001.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Unity

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Comments

Submitted

The atmosphere is cool - the main issue for me is that game seems to run very badly at really low framerate? I like the idea of the sound design and ambience but I feel like it should be built up more gradually as its fairly loud from the start. Cool game with a lot of potential though!

Submitted

I'll second comments about the atmosphere being interesting, but it's hard to play with unclear controls. 

Submitted

spooky setting but I cant really figure out how to play, I picked up the key but im having trouble figuring out how to use my inventory so it still says find the spare key when im at the door

Submitted

It’s like Unity indie horror from 10s!

Submitted

The game has an unsettling atmosphere, not scary, but unsettling)

Submitted(+1)

Very nice looking game and great atmosphere, controls could have been explained a bit better, but overall good job!

Submitted(+1)

Also had some trouble using the water bottle, is it supposed to be RMB? I loved the design of your house though!

Submitted

Little trouble figuring out how to play, however was very spooky and fun! Very well done on the game! :)

Submitted(+1)

I had a hard time finding the spare key and figuring out how to actually drink the water bottle. Atmosphere and music is nice and spooky, good job and keep making games!

Submitted

This looks cool. Very creepy atmosphere. Unfortunately, I got stuck early on--I picked up the canteen, but I couldn't figure out how to drink from it. I did figure out how to use the flashlight, but it took me a while.