Play game
Dungeon Escape!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #15 | 2.449 | 4.000 |
| Audio | #16 | 2.041 | 3.333 |
| How well does the game fit the themes? | #17 | 2.245 | 3.667 |
| Overall | #17 | 2.164 | 3.533 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #18 | 1.837 | 3.000 |
| Gameplay | #18 | 2.245 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Solo - Over 5 hours
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Comments
This felt rough on my laptop to get playing right. I felt like the frame rate was laggy, in the end it was not understanding the controls correctly. Having to click drag and release to get the swipe to work made it feel like maybe it was designed for touch interfaces, and as my laptop supports touchscreen, I ran through again with swiping on the screen and didn't get hit once. :-)
Thank you for playing! I should've probably been clearer on the controls oops. The game that I used as inspiration actually did come from a mobile game
Wow this is awesome for a 3 hour jam! I think it really fits the time limit so well, and it's kind of innovative too. I'm really impressed by it, visually it looks great. Making little scenes like this and then having simple (but interesting) gameplay is perfect for this kind of jam. Well done!
Thank you!!
So, couple of bureaucratic things to get out of the way. First, I’d suggest going to the ‘edit project’ page for your game, and marking the downloadable version as being for Windows - this will allow people to actually download your game via the itch.io desktop app. Second, you might want to consider producing builds of your game for the web/for linux, just to make it easier for people to actually play it.
Anywho, it’s a pretty valiant effort for a game developed in a few hours, with a coherent plot, but the gameplay did feel a bit iffy. It did feel a bit like flailing around aimlessly with the mouse hoping for something to happen, but it’s impressive to see a non-trivial input system get implemented within a short timespan.
Did not know that about the desktop app, thanks! I've been trying to get the web build to work properly but no luck so far.
Unity web builds do have some technical limitations (see https://docs.unity3d.com/6000.0/Documentation/Manual/webgl-technical-overview.html - does your game contain any threads?), so chances are you might have encountered one of those problems. Still, I would suggest trying to make a linux build as well, as chances are there might be fewer technical problems with that.
Hmm not sure... But I'll make sure to make a linux build too later.
I can't seem to post a comment on your game (itch thinks I'm suspicious or smth) so I'll just post it here.
Thought that skeleton was wayy too fast then I read up on how to actually play, pretty fun and unique!