It's kinda rare to see games nowadays that have smarmy 4th-wall-breaking regard for the player, so this was a refreshing thing to see haha.
It was a VERY good choice to make it so the player doesn't have health, as this seems like it would have been pretty frustrating to lose on and have to try over a bunch. The attack animations and FX were fun to view (except the over-aggressive camera shake), good job on adding in so many bespoke behaviours within the timeframe! Everytime I thought the game was over, something new and unique would happen.