It looks really good; with these detailed textures, skewed angles, and offbeat color palette, it's like being inside a Tim Burton movie. The sounds are also quite immersive, nice and creepy.
That said, I'm not sure the gameplay loop is really enough to sustain this. Just having a clickable item at the end of each leg of the journey would have made more narrative sense. In a way, this reminds me of Silent Hill: PT. I don't know whether that was a conscious influence.
Random gripe: why can't I open doors? I'm supposed to be human, right? Or did the cat curse me with the feline inability to open doors?
Fun fact: I played this game with my calico sitting next to me. She kept trying to walk on the keyboard.
Note: In the Windows build, the mouse sensitivity is intolerably low. (I see that there is an Options menu, but when I clicked on it, it made the game hang.) I ended up playing the WebGL build instead.