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When I saw it was a tower defense game, I was curious about what kind of style it would be — and I think you integrated the theme of facing monsters in the forest wonderfully.
Lighting fires, setting traps, shooting guns — it all fits perfectly!

The artwork is really unique. It has a slightly rough texture, which goes so well with the forest setting and even the font used in the text.
(The font’s texture reminds me of the kind of static noise you’d hear from an old radio — it’s a great match!)

Oh, and I have a question — did you draw inspiration from real folklore?
I’m not an expert, but I’m very interested in folklore from around the world.
If it’s not too much to ask, could you share which folklore inspired this game?

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Thank you so much for your feedback! We are glad that you liked the game. 

Regarding your question: Yes, we were inspired by real folklore, in the game most of the enemies are weird from Slavic folklore, a bestiary was planned, but we did not have time to make it >.< 

The game featured mythological creatures such as Bes (Бес), raven Navi (Ворон Нави), Likho (Лихо), Leshi(Леший)

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Ah, I've heard of a few of those. Some are completely new to me! I'll have to look up the books.

By the way, bestiary idea is really brilliant! I'm so sad because it couldn't be added to the game due to time constraints.

If the game gets expanded, I'd really love to see it included! 

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We would really like to develop this universe and make a big game in the future.
According to our plans, the bestiary should be an integral part of the world