Really cool “Voices of the Void”-like! The presentation is pretty basic, but there are lots to interact with and the gameplay systems are deep 👍👍
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Whispers from the Deep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #8 | 4.125 | 4.125 |
| Creativity | #18 | 4.250 | 4.250 |
| Enjoyment (Best Game) | #55 | 3.750 | 3.750 |
| Aesthetics | #315 | 3.375 | 3.375 |
| Horror | #331 | 2.500 | 2.500 |
| Story | #390 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Comments
More people should've played this. It's so cool that you dove in VotV style on audio processing. I absolutely love that format. The atmosphere was unnerving, even though a lot of the models were pretty basic. You accomplished a ton regarding audio, and I also really liked the mechanical interactions with objects and the eerie lighting. Super cool game!
I petered out on day 8, which according to other comments is pretty close to the end. I'm sad I missed it but It's late and Ive got a few more games to get to before sleeping. I'll return to finish I promise!
Cool gameplay loop, but I didn't get to anything really scary in my playthrough. Good game design in general though!
I really liked this game. Time flies when I play it =))) Thanks for playing.
Change that capsule screenshot. I've slept on this game because it looked kinda cheap? But right now I'm about an hour into playing it, it is amazing!!
Tjis was amazing! I really liked it.
The only tiny bit of fix I'd suggest is change pharsing at sending terminal! I thought it requires me to send cassetes with code every time!
Anyways, thanks for making it, this is a really strong jam entry, took me about an hour, or even a bit more. How did you manage to do it all? Did you have any framework for items and interactions? I'm super curious, as I'm slowly switching to godot from unity.

I think this was the most creative game I've played for this jam so far! I really love the idea of requiring the player to do audio processing and giving them limited tapes to do it with. Organizing and handling the tapes was also very satisfying. The only criticism I have is it felt like 10 days was a bit too long but it was still thoroughly enjoyable!
Is the audio actually being processed in-game?
Thank you so much for playing! Yeah I completely agree it came out too long, I struggled a lot with getting everything in the timeline the way I wanted by the end!
The audio is in fact being done in real-time in the game! The individual character voices and cursed overlays are prerecorded cleanly, but the rest is live
This is the type of game where I'd say it's a sleeper pick compared to the rest of the participants in this game jam. If you are a fan of games like Voices of the Void, then you'll be a fan of this. This game has a LOT of content, even though I still feel I didn't experience all of it due to my mistakes and eventually running out of tapes. Give this game a try; you're getting a full game out of this jam submission. Great Game!
Literally a full game somehow made in a week, what an insanely long and good game to put you on a light edge.
We both made an oilrig/platform game :D
I played for like 15 minutes and nothing really happened? I put in the tapes, enter data and it tells me to sleep...
Some parts of the game felt way too complicated with no reason to be.
I really like the vibe of the game, it feels quite surreal :D






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