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Wormdev2

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A member registered Oct 14, 2025 · View creator page →

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Really good game! I am suprised a game jam game got me hooked for so long and I ended up playing trough the whole story which is somewhat long-ish. I really like the mini games and the puzzle element of choosing the right answers, makes this game qutie fun and the mechanic gets expanded upon making it fun for a long time! Congrats to your 2D artists, I really like the character sprites. Great and fun game overall!

I just  didnt like the fourth wall break in the keypad part, it was very cheap (Also this looks like a medeival setting and they have keypads?!?)

Check out our little game aswell!

Hope you enjoy it!! 

Also phrased myself wrong, meant to say its a good game (in general), let alone for a gamejam. Hope it didn't sound like a backhanded compliment :ppp

Probably the most polished game I have seen so far! This is really good even for a jam game!

Very interesting setting and I like the almost hopeless atmosphere of the game its very good

Check out our game aswell!

Very fun concept and very underrated game!

Its pretty easy though, I think just having multiple customers would have made it more fun, having to look at multiple people and knowing which one stole.

I also like the humoristid dialogue!

Very cool game

Check out our game aswell!

I really like the art and the music, the isometric shots are very cool looking!

I did also get every adventure to be sucessufl so I guess I got lucky by picking 4 characters and only using them lol.

I think more feedback as others have mentioned like how many times you sent the person out would make it much better and also more incentive to use all the characters instead of just sticking to the leveled up ones (I guess the evil dudes also get stronger but not sure...) Very cool game

Check out our game aswell!

The particles look very good, too bad there is no sound.

I also like the lil gif of the guy waving, nice tough!

Check out our game aswell!

Ohhh, Imma up my theme rating to 5 starts cause you really couldnt trust anyone in this game lol!

Good job on submitting, I see its your first game up on itch and good job on that, very strong first game man

Cool and atmospheric game, very nice!

This was a very cool game! I like the interactive character eyes that look at your cursor and the games gloomy lil gambling ring atmosphere.

The biggiest problem I have is that the difficulty progression does not really exist, you are given too many options for things to report, id also like if the game told you immidiately what was the right answer, in the game over screen you forget basically every hand... maybe starting out with 2 rules and slowly progressing up, some of them are also wored in a way that I was not 100% sure and they were kind of hard to notice. The game is quite difficult and a little frustrating but it could also be a skill issue.

I really like the atmosphere, the music and the graphics are also very cool.

Its a very simple game with some very good potentional, only if it was balanced abit better cause the reports were a lil confusing in my opinion, but it still could be a skill issue so I cannot give you an objective opinion on it... besides making the amount of things you can report get bigger, I think a small chart of the current games hands and outcomes would have made it easier, but also maybe too easy?

Maybe more dialogue from the characters as you play just to futher build on the world and atmosphere would have been a nice little touch.

Overall a very polished and cool game

I like the idea of hearing a story of the character and having to determine wether to trust them or not.

But the game is far too short for the 3 lives you get, its mathematically impossible to fail even if you pick at random. Also there is no way to deduct wheter someone is lyring or not beisdes the whole them not being human thing, I like the final boss trying to manipulate you but I dont see any reason to trust him after figuring out he is lying upon the first interaction.

The sound design is good, I like the little music and slash sounds.

The graphics could be way better if you kept the pixelart sizes consistent and everything matched up, also characters do clip off of the little game scene and the UI looks out of style with the pixelated characters, the sprites themself look good!

A very short game that just need a little bit consistent artstyle and maybe abit more enocunters, which I guess you just couldnt do in a week so thats fine. If you even wann update it, keep thease in mind. Good job!

Thank you for playing and for feedback

The vibecheckerOs has not been updated since the late 70s so its a very subpar piece of software...

Thank you for the feedback, some things were lazily overlooked to say the least...

Really cool concept and very neat puzzles!

Wow this might be the most unique concept I have seen this jam!

I really like the idea being flipped around not trusting yourself but I think it could have been abit more punishing since there is 0 actual incentive to actually lie to the characters but you are onto a much stronger concept here, just needs that one missing part to make it a super interesting mechanic that blows you away with the twist at the end.

Having to use your mouse to choose the dialogue is quite unintuitive cause everything else is done with the keyboard and it just ruins the flow of the game.

I like the graphics, the general game part is very constitent with pixel sizes, a small detail you missed is that the character does not get affected by the little shadows at the edges but is a nitpick. The character dialgoues though have inconsistent pixel sizes which makes it look much more jarring. Also the UI elements could have been made abit more in the style with the rest of the project just to keep the consistency and flow.

The sound design could have also been abit more consistent with some better sound choices, especially for cliking on dialgoue and the gates opening (Just lasts super long I feel + very loud!)

The puzzles are very well made, they are hard enough to get you thinking but easy enough that it fits a short jam submission game, good job! Some of the puzzles are quite creative and I really like how you went about doing them.

Overall this game has a mechanic that I can see being developed futher and has some very cool puzzle levels! Good job

Very fun and cool!

I like the concept of the chairs and suberting the expectations with the stop sign.

Sadly the game is way too short, this is purely the 7day deadline thing but I was really hoping for more content cause the concept is strong :p

The slapping sound is a very nice addition and I like games that don't take themselves too seriously, this was a very goofy and fun game and the little stop signs almost had a "Character" with how expersivvely they move lol! This could be an extremely charming and fun little game if worked post jam and I think its a pretty good balance between skill and game knowedge where you have to try and fail to understand some sequences like the usual rage game but there is also a fair bit of chair dodging skill to have in order to beat it. I really like the last part where the sign is hidden and the chair try to backshot you even though you dont expect it to move...

The level design is okay, could have been way more interesting shilouette wise but it serves its purpouse, a bit more player response like a goofy walking sound and jump sound  would go along way to make the game feel more responsive and immersive!

The cursor being detached from the game every time you die is very annoying and I reckon its a very simple fix aswell, also really breaks the immersion of the game and makes the gameplay flow less smooth overall because of it.

Its a pretty cool game, wished it was a bit longer cause I had quite a blast playing trough it!

Good little horror game

Check out our project aswell

I like the horror on this game, it creates very strong tension with how the maps change out, going from a consistent white to the backrooms altough the last level does look quite out of place, I like the game going from a fully lit room to a dark room.

In the dark hallways sequence it would have been way more effective if the monster was not shown to the player, let their imagination take over, and the monster being a fully black Tpose monster kind of breaks immersion so it would have been way better to keep the screams but not the monster, leave it to the imagination of the player.

In the tight maze level you get stuck to the walls, in unity you would have to make a new physics material and apply it to the player with the friction of 0, in any other case you just get stuck upon a contat with a collider. Also in unity you can add post processing effect called tonemapping, in the maze level the flaslight is dim but gets hilariously light when you get up close to a wall which would be solved by tonemapping. Also there are some camera issues that made it a bit harder to solve the little pin puzzle.

I really like the screaming sound effects, they got a good scare out of me even though they felt a little cheap at times and.

The music and the atmosphere is quite good and I see alot of potentional with your skills, just have to keep some elements more hidden from the player and let their imagination take over for the scary parts. Good game :D

Sweet and short with nice humor!

(1 edit)

What a charming little game, I got 4/9 questions, Didnt even know you could click on the talking critter until the last question of who blew up the pentagon, and I knew immidiately lmfaoo.

This reminds me like on of thoes videos where a group of peoeple is doing something and a dude in a gorilla costume runs trough the shot but no one notices it on the first watch .

The gameplay loop is really simple but the designs and such are stimulating enough that they keep your attention for the 60 seconds, the first round I just listened to the talking critter and was confused as to what you have to even do in the game since I was constnatly trying to click on the critters, but nothing really happened until I got to the questioning part, I didnt really trust the talking critter after that, its annoying but I think the game would be super empty without this overlyfriendly character (Edit: I fogot what the theme was for this jam..)... Maybe a super short tutroial or just an explentaion that you first observe them and then say who is the culprit

It could have been a bit better telegraphed, like more sound effects for each action just so you know something happened while you were looking at some other point, I missed most of the things even happening and some of the stuff was just way too hard to see, like the pink ice cream :p but the game does not have a strict win state and even if you get 0 points, the little overarching story of the talking critter makes this a fun little project nontheless.

Some of the buttons are not as responsive, took a few clicks to select a critter...

I don't have much bad to say about the game, it was resonably small scoped game and all the important parts of the game got the polish they needed, its a very short and satisfying experience!

Good job

Would really love some constructive feedback on our game!

/jam/brackeys-16/rate/4947851

Here is our little game, hope you enjoy it!

/jam/brackeys-16/rate/4947851


Here is our project

Any feedback is welcome!

/jam/brackeys-16/rate/4947851


Great atmosphere!

Check out our game aswell!

(1 edit)

The atmosphere you were able to squeez out of a 2/3 color pallete is insane, the music is just amazing and probably my favourite part, the starting sequence was very cinematic and beautfiul and had me all ears.

Really fw the artstlye, super simple but also so pleasing and everything is in the right place, + asteroids!

Sadly the game does fall flat in the middle of the playtrough, its just holding W. The little chat on the side is a very cool adition to kill the time with and really adds to world building of the game. Alot was left to the imagination which makes this for a very powerful experience atmosphere wise, great job.

I think a new game mechanic in the middle of the game would have been huge, like a small boost or a dash or something simple would have really made this much more fun, the game should retain its simplicity and focus on atmosphere but adding a small simple movement alternative mechanic or such would really make the middle part of the game much more bearable.

The ending chase part was fun but the ending was way too fast and I expcted something more cinematic, the music builds this tension that doesnt resolve which is a shame. The story is also lacking, the illusion of choice thing where you can deny a request doesnt really change the outcome of the story at all since you have to accept it either way, the pacing is way too fast and the middle part fails to hook me in with the seemingly pointless quests and getting paid with money that doesnt show up anywhere on the UI nor is really used in any way in the game.


This games atmosphere and worldbuilding are very strong but they need a more solid structure in either gameplay or story, cause the current game really got me hooked at the start but really felltrough in the middle... 

Good job

Fun little game!

Check out our project aswell.

Its a neat idea of the old school rage platformer where the game plays against you

The controls could have been setup way better, id much prefer having to hold the space to climb up the ladder than having to use "W", also using the mouse to restart when you die is not very intuitive, you should be able to restart each level by just pressiong space, having to use your mouse in a game that doesn't have any mouse related controls is annoying.

The colors could have been abit better executed, I tought the pink Xs were dangerous when I first played cuause they are so vibrant, since they are a background elemnent they should be abit darker to not confuse the player. 

I would have loved the uncle to be a bit more jokey or have some character besides only saying stuff as a cold statement.

The gimmick of the stuff being behind the uncle got obvious after the second level lol.


I do like the artstlye quite a bit, its very easy on the eyes, minimalistic and the color choices are good which makes for a pretty pleasent playing experience.

The controls are simple but it suits the game having no difficult platformer parts, its more of a puzzle game than a platformer?

Cool lil game good job

Doing long and indepth game critiques

- I love writing big paragraph critiques about everything that I think is done well and what could have improved upon the creative vision of a submission. I will give you both a critique on what could have been done better in the 7 day  and how the project could be built upon post jam and the projects biggiest weaknesses and strenghts.

I will choose the game from this thread at random and will try to play every single game to the best of my ability.!

Also check out our funny little game :D 

/jam/brackeys-16/rate/4947851


Thank you so much <3

Here is our game

Hope you enjoy it, also what is the link to your project?

/jam/brackeys-16/rate/4947851


Here is our game!

Any feedback is appreciated!

/jam/brackeys-16/rate/4947851


Thoes pumpkins very gnarly...shiver me timbers man...

Also check out our project! :D

Any feedback is welcome, ill check out your game rn!

https://wormdev2.itch.io/homunculus-inc

Feedback much appreciated!
https://wormdev2.itch.io/homunculus-inc

Fun! Could have been more impactful if there was an adition soundeffect on a sucessful hit and maybe even an effect. 

The graphics are very minimal and I like the black and white look the game has!


Also check out our project!

Thank you so much for playing! Ill reply to your comment to let you know when we have the downloadable version working, we had it up on the page but it was way too broken sadly. Soon thoe!

Thank you for playing!

I really like the surreal vibe of it, the music and the graphics are very cool and have that raw indie girth. I also like the 2 people in the back looking at you, very uncanny.

The game is very confusing as to how you play, I dont really undesrtand it. The minimal character dialogue is very charming and even with so little lines the characters are very expressive.

Check out our game aswell!

I was expecting some good old school type rage games for this jam! I really how the game progresses from making complete sense to just everything being against you and going into that rage platformer type thing slowly.

The broken tiles are a little jarring, the game would look great if that wasnt an issue.

The dialogue boxes would break if you moved in and out of the exit sign collider. 

Really cool little game and the developer dialogue is always welcome in games!

Check out our game aswell!

Really fun and simple. The menu and UI is very clean and polished and I liked the intro cutscene. There are some issues with the talk boxes an it would have been easier if switching out the wepon immidiately made them switch to the new lines instead of having to move away and back to see the new dialogue, encountered some camera gltiches that stopped it from moving in a ceirtan direction but it was not game breaking and fixed itself after a few seconds.

More sound design could have deffinetly made this much more immsersive.

Also check out our project!