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Cemetery Crossing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #98 | 2.981 | 4.000 |
| Sound | #162 | 2.385 | 3.200 |
| Story | #184 | 1.789 | 2.400 |
| Aesthetics | #186 | 2.534 | 3.400 |
| Theme | #203 | 2.087 | 2.800 |
| Overall | #221 | 1.789 | 2.400 |
| Fun | #223 | 1.640 | 2.200 |
| Mechanics | #226 | 1.640 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Cemetery Crossing — Assets Game Design & Development Duncan McHardy Art & Visual Assets Keyboard Control Keys (Arrow Keys) Vecteezy.com/vector-art/57122590 Licensed under Creative Commons (CC). Keyboard Control Keys (WASD) Vecteezy.com/vector-art/55618212 Licensed under Creative Commons (CC). Computer Key Combinations Set Vecteezy.com/vector-art/11747298 Licensed under Creative Commons (CC). Vintage Old Television Illustration Vecteezy.com/vector-art/1271009 Licensed under Creative Commons (CC). Grunge Wall Background Texture Vecteezy.com/vector-art/48692349 Licensed under Creative Commons (CC). Duncan McHardy Music & Audio "Creepy" by Benjamin Tissot (Bensound.com) Bensound.com/royalty-free-music/track/creepy License Code: T8TKOKICFMQG9X4Q Artist: Benjamin Tissot — Bensound.com 3D & Game Assets RG Poly rg-poly.itch.io Kay Lousberg kaylousberg.itch.io Duncan McHardy
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Comments
The music and loading screen where it tells you what to do in this game is really good. I think a HUD for the shield to know how many uses you have left and how it increases, or not would be helpful. The movement makes it difficult to play the game, I would suggest getting rid of the player turning (its only on 180 degrees) and having the camera turn instead based on how much the player drags using the RMB.
Thanks for the feedback I really like your suggestion and I may look to develop this further. Particularly the movement aspect.
Hello ! I tried your game and it felt like it could need some technical improvement more than anything else first. The shield only work twice and, it was raising me in the air. I think having the camera controlled by the mouse would help, it's very weird to have it turn alongside the movement. Other than that, I think the game would be very enjoyable :)
Thank you for your feedback, I had some issues with the shield and for some reason couldn't stop the floating mechanic I will need to do some more investigation. The movement is one thing a lot of people I have spoken to have suggested could be improved so I may explore this further.