Great game ! The page is really nice too. The only issue I had with both is that I didn't know how to play in game, and the tips is quite a bit far into the page ! Otherwise it's amazing !
Aerthylia
Creator of
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Hello ! Thank you for testing the game. Hopefully we'll get the sensitivity fixed in a post jam patch !
I assume you're missing the yellow console, you need to jump on that fallen pillar in the main room. Apparently this platform is not as obvious as I thought :)
We were also thinking that if you get stuck with the cable on your way back you could disconnect it at any moment and look for a way. But you're also right some later mechanics could have led to those situation too but we couldn't implement them .
Hey, the ideal looks great. I couldn't figure how to play. I managed to get the first phone call, but after that I got stuck, I never got to move the stone back somewhere. I understand that you may have lack time, but in that case maybe add some tips in the description so we can try to progress further into the game and give a better feedback.
Hello ! I would love to dive more into this project but I encountered twice the same bug that really prevented me to go far into the game. Twice I open the archive and upon leaving it, the board was blank and the bottom shelf was empty. It could have been visual, but I'm not sure. The quit game button also couldn't help me.
I really like the game, it's quite interesting. I still have a few feedback. The dialogue window close too quickly I would have love to read again, trying to understand why I failed. I also think not all illness in the book were in the choice option, which I think, lead me to fail at least one patient. The Eyes button was always hard to reach.
Hello ! It looks great.
I understand the idea behind your concept, but since you mostly used AI I'm going to be more critical. In Godot is pretty easy to make a build that fit the user keyboard and this one doesn't (French Keyboard user here !). Then the game itself doesn't taught properly the player how to play and what to do.
Hey ! It was quite a fun game ! I think you still have a couple bugs that can happen with the UI or the save system, but I reloaded and works better the second time.
I find it weird for the world to be beautiful and not being able to be on ground.
The gobelins are a nice addition of danger, but it looks random, and they are no feedback of them attacking, which could be great.
I think the idea is very interesting but I couldn't get everything.
The link and the formation is an amazing idea, but I didn't understand how much control I had over it, even with the little drawing explaining it.
And the second point is visual, most of the elements were too similar. My brain was sometimes getting confused, dodging upgrades and try to find where the real bullets and enemies were.
Ooh I really liked the concept of this game.
Here some of the aspect I would review. The accuracy of attacks, it's not based on the cursor, or at least the character doesn't turn when attacking: it's based on the character orientation. But with such a distant view it requires a lot of precision, and I was a bit frustrated by not reaching enemies just next to my blade.
Also I think it's missing some kind of reward for each tile completed in the loop . Especially with the number or power of enemies increasing.
Hi fellow frogger gamedev ! I really enjoyed your version, it was really clean and well done from beginning to end. As It was already said, I found the logs were hard to catch, but indeed, using the water, we can progress differently than on the original game. Your rabbit definitely swim better than my frog :P
Good job !
After a few try, I finally managed to get a score higher than 40. I was confused by the console interface at first and try to play with it, it was a nerf xD. I managed to get to 240 points and was a bit sad that I couldn't either go higher (like survive) or not having a victory screen, that could be a good improvement !
SO I replayed the game as you suggested. And this time, I reached the Godot boss everyone was talking about ! Yay ! I'm pretty sure the candle wasn't there the previous time, or it didn't do what it did this time ! But indeed I was able to progress. I still felt very slow. Also during the boss, I noticed that some ghost were stacking on top of each other (when I would stay on the left so they would spawn), so during the boss battle, when touching the ghost I was taking a point of damage for each (I had 3 stacked). I think I was testing a bit the limits there ^^
Definitely bring back some childhood memories ! I still play the same way, clicking randomly to get started and ended up losing in one click, hahaha !
On a more serious topic, it was really good. I would give the global UI a more enjoyable look. I also think the sound effect is good, but to me the click sound didn't give me the feeling that I was "safe" from a mine. Also some music, and defeat or victory jingle, would have its utility.





