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(+1)

Felt like a solid framework for a good platfomer. It was a bit lacking in the graphics and music department, although I can totally get why since you mentioned being a solo developer. 

Some chase sequences, like the medusa one that mix horror with gameplay tension could really shine if given a proper chance with better music and graphics.


I only managed to get to the third level (although I definitively would've gotten farther if there were proper controller support, I'm not too used on playing platformers on keyboard) because the rock falling section required inputs a little too precise.

I did manage to get past it twice, one time I fell into a pit right after, but the second time I got past it something funny happened: a rock still managed to crawl and fall down the ending of that section, so I just got hit by a boulder from off screen. Tried to record it but screen capture wasn't on. Was funny.

As for the rest of the game, with the enemies being essentially sitting ducks (up until the point I reached, anyway) I felt it would've made the combat more dynamic if the dash also dealt damage, or the base attack had longer reach.

That aside, nice game

Thanks so much for the thoughtful and honest feedback. Music and sound design are definitely my weaker areas, so there were some limits given the time. As for control flexibility, I’ll consider adding key customization and controller support in the future.

You’re also right about the difficulty in later levels, the game is meant to be challenging and sometimes punishing, but in exchange players get more flexibility and control. I’ll keep your notes in mind when balancing future updates or projects.

WIth that being said, feel free to check out my gameplay video here in case you miss out the full context:
https://www.youtube.com/watch?v=Ovr1h1yzWyU

Thanks again for playing.