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The Spirit of Halloween's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #217 | 1.540 | 2.667 |
| Sound | #217 | 1.732 | 3.000 |
| Theme | #237 | 1.540 | 2.667 |
| Aesthetics | #250 | 1.540 | 2.667 |
| Overall | #261 | 1.155 | 2.000 |
| Story | #261 | 0.962 | 1.667 |
| Mechanics | #266 | 0.962 | 1.667 |
| Fun | #280 | 0.577 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Yes, see itch.io description.
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Comments
The intro looks interesting and I hope you can fix it so we can enjoy the game.😊
Intro looks interesting to bad the game doesn't load. Not sure on what they see as bug fixes, but this jam does allow you to fix bugs and upload the fixed build. Maybe ask in discord if its okay to do that and fix your web build and/or upload a windows build ?
Voice acting is pretty accurate for what was being narrated, it sounds like its good for narrating news. The font choice was nice too.
I think a good addition would be syncing the text to the voice lines and making the font size a bit bigger! For loading the gameplay, try checking the order of your scenes in build settings / build profile and moving it around in the order the game is played in.
Thank you for your feedback! I agree I could spend more time on the dialogue system. I've made the intro on the day of submission.
Also the scenes are in the correct order in the build settings etc., it also works in Playmode. Which is why I noticed it too late to correct it. Previous Unity versions had similar quirks when using Timeline in WebGL builds. I'm sure it's an easy fix. I'll just do it post-jam.
Again, thank you for the really cool feedback! Much appreciated.