I liked the atmosphere a lot! I found out that i was able to avoid most enemies by walking at the edge of the level :P
When i entered the room at the end, i spawned inside one of the four pillars and couldnt move towards to sword and was stuck there :( But i had fun regardless! Especially the robot sound when they chase you was really good :)
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Cursed Ambition's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #160 | 3.867 | 3.867 |
| Sound Design | #210 | 3.200 | 3.200 |
| Horror | #261 | 2.733 | 2.733 |
| Enjoyment (Best Game) | #483 | 2.400 | 2.400 |
| Story | #550 | 1.667 | 1.667 |
| Creativity | #583 | 2.200 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Comments
It's a smal little game, I like the atmosphere and the ambiance with the light and sound design. The monster is not really scary because he's not in the path to the temple so it was pretty easy to get. It would have been cool to lead more the playe toward the temple. I would have loved some context story. Great work!
Love the atmosphere. Nice level design too. I explored for a bit before going to the temple. I did manage to get the curse lifted. I didn't need to use the light or crouch. Was there a reason the camera kept zooming in automatically? I wanted it to stay zoomed out but it didn't. Also I think I walked on water.
Here's my game Reporter Rex: The Haunted Theatre
Good thing you lifted that curse! The camera zooms when you use the across wheel. I left it in from the project I started the player controller script from but I never had the issue of it automatically zooming. Sorry I probably should have mentioned that. Was it happening constantly? Intermittently due to not being aware of it? Would love to hear some feedback on that mechanic and if it needs fixing. Thanks for playing!
Works!
The game is really cool, the ambiance of it and the gloomines is really well done, the fog revealing the enemies eyes is also quite nice. But the enemies have quite a bad ai, they are faster than you but turn slower and stop chasing you after like 5 seconds so it just run in a circle for 5 seconds and continue my way, the chase music is also very scary. I walked trough the oceans and visited the big rocks! It got quite lost. The lantern glitching into stuff was quite funny.
As far as the soundesign goes, its solid, but the crows are way too loud, the chords could have been a bit more in the background, behind a dark drone or something. More reverb in the mountain area would have made it so much better and immersive, its quite simple to setup in unity aswell (reverb zones)!
The game would be much scarier if the enemy encounter was alot more controlled and had some tension built beforehand, and less slowly roaming around and not being to detect the player once it is behind them. And being seen was quite low stakes since I could just run in a circle to avoid the enemy (The player will always play your game the way you did not intend lol). It just stopping after 5 seconds felt quite cheap and not so scary, it's very hard to balance thease chase sequences cause you want it to be hard to outrun but still not have a faster core speed than the player to make it fair.
Besides the AI, the game is really well put together, the graphics are stunning for a jam game.
For 3 days, this is an amazing submission, goodjob.
Also this does not regard anything with game design and is just a side note, the game size is quite big for how small of a game it is, you should deffinetly look into optimizing your games size
Thanks a lot for the feedback! Yeah it's myfirst time making a game with this kind of mechanics. I definitely didn't mean for the AI to feel so cheap but I opted for non frustrating where I could (perhaps a bit too much). I plan to make an updated version of this with more polished mechanics and sound design and I'll be taking what you said into consideration. Thanks so much for playing it!
Loved the style and ambiance, very atmospheric. I wasn’t really sure what to do tho and got lost, ended up walking across ocean lol. The custom animations for getting killed were a nice touch!
Curse lifted! I read that you weren't able to finish your game but what you do have looks great! The environment and the aesthetic look amazing. I genuinely jumped when I turned around and saw the red eye monster right behind me the first time lol
Managed to lift the curse! In the end it turned out to be better to not use the lamp since I couldn’t outrun the creatures. It needs a little guidance toward the right direction since the map is pretty big but the vibes were great!
The environment is spooky, and the fog make it much better! But it needs player guidance to the goal or it just brute force the way through the end. Pretty cool




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