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(1 edit) (+1)

The visuals are a huge plus, the statues and overall presentation create a genuinely creepy and unsettling atmosphere.

The rules and concept are very interesting. The finger-staking mechanic is both clever and painful to watch, which fits perfectly with the tone. While the dice roll relies on RNG, that is part of the core design, and it works well because there is still strategy involved. You can choose to stake more fingers to win or prevent further loss, and that is where the items come into play, they can restore cut fingers, protect your own, peek at your opponent’s dice, or even break their fingers. Saving items for the right moment adds tension and tactical depth.

However, I did encounter a serious bug (I am sure you are aware of it as well). Sometimes after using an item, the game gets stuck in a state where the fingers are no longer clickable except for the lock, and this happened quite often. Unfortunately, it also occurred right when I was very close to beating the game. I completely understand the tight deadline of a game jam, and that there may not have been enough time to fix the bug in time, but I thought it was worth mentioning.

Bug aside, overall, it is a fun and small game that leaves a strong impression. There is solid potential here. Nice work!