Love the animation on the primitive shaped hand! The mini-games are fun and fleshed out. Good job!
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Sunrise Games - GDTV Halloween 2025 Entry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #46 | 3.514 | 3.514 |
| Fun | #56 | 3.324 | 3.324 |
| Theme | #61 | 3.649 | 3.649 |
| Mechanics | #67 | 3.189 | 3.189 |
| Sound | #86 | 3.108 | 3.108 |
| Music | #93 | 3.000 | 3.000 |
| Aesthetics | #138 | 3.135 | 3.135 |
| Story | #159 | 2.108 | 2.108 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Music and sound effects only. Sources listed in game page.
Comments
I love seeing Godot games. This a was very creative cozy interpretation of the theme. I really liked the main menu music - nice and chill. Very creative to have three whole games inside your game.
The joystick was obscuring the health in the space game. I could not get past the first flower in buzzy bee, but I've never played flappy bird so maybe that was just me?
Very meta game.
This one’s bold — Sunrise Games packs three mini-games into one entry; I can really see how much work went into it. I ran into a few rough spots — in Jumpy Bee, the gravity/spacing makes it feel jumpy (pun intended) — stability feels inconsistent. In Gold Digger, sometimes breaking a gem block didn’t drop anything, which felt unfair when I was grinding for upgrades. And in Space Survivor, the coin drops were sparse early on, making upgrade paths slow and sometimes frustrating.
You’ve got something special here with the mini-game variety and cohesive art style.
If you’ve got a moment, I’d love it if you checked out my game and dropped a rating: /jam/gamedevtv-halloween-jam-2025/rate/3971977
— thanks so much and best of luck in the jam! 🎃
nice going, and I can see how making 3 different mini games would be excellent for your Godot learning!
here's a recording of my playing all three.
Took me a sec at the start to work out if I should mouse click or how to activate buttons :D
Space survivor was good, took me a little to learn about the collecting of the gold (I was assuming I got it from the kills, missed the gold coins) and that letting them past was fine, it was MY health I should worry about :P.
then just as I was getting bored, the red ships rock up, nice :)
On to
Gold digger was a surprising fun game, kept me going for a while :), but I would like some control over going down Faster,.. if the player reaches the bottom row, force the camera down with them or somthing, can see from the video I was getting bored/frustrated on the restarts from the top each time :D
Fun idea with three mini-games on one old TV.
Consistent art and nice retro vibe.
Joystick animation adds a cool touch.
“Space Survivor” and “Gold Digger” are especially fun and well-made.
Great use of the theme and music fits perfectly.
- “Jumpy Bee” could use smoother controls.
Really great way to interpret and implement the theme, wouldnt have thought of this! The mini games were quite fun, th only suggestion i have is that you can add more visual feedback in all of these to make them really fun and stand out! Even with pretty standard mechanics, sometimes feedback makes everything much more interesting :) Overall a really good entry, well done :)
What a cute intepretation of the theme. Feels very nostalgic.
Good job!
This was too good and adictive for gamejam game. 2 of this 3 can just be separate game jam entries (you know which ones :P )
overall i loved the idea and aesthetic it reminded me all the hours i wasted in gta san andreas arcades.
it lacked crt filter though, that would have made it complete
space shooter, was hard at first but than i rediscovered all nes time technique of double tapping button with 2 fingers, so i unlocked 10 rounds burst shot that obliterates anything in second. overall it was great but i couldnt reach past wave 7, still hard for me, and blue enemies feel unfair with their tracking bullet. if they shoot sideways there is no way to avoid.
flappy bee be just bee. or i missed something?
and miner was also very fun and addictive, every time i saw another ore i got excited to go deeper. and when i saw gold block but couldn't mine it, i knew that i must reach it. although once i dug it out, and got all upgrades, i got bored and did not got past 144m (is there anything more to explore)? upgrade system felt weird, each damage upgrade added nothing, all ores just broke in 2 strikes, except for lat upgrade which made them brake to one.
Overall this was very fun, i had ton of fun
Thanks so much for playing and all the feedback!
I really did want to put a filter on the tv screen, but I kept putting it off and just never got around to learning how to do something like that. I haven’t messed with any shaders or screen effects in Godot yet, but I was sad I didn’t get to add that in.
And I’m glad you enjoyed the space and miner games! Those were definitely the two I put the most effort into. I for sure could have balanced the enemy’s and upgrades better in both games though. And I feel I also should have made it more obvious you can move forwards and backwards in the space shooter as well as side to side. That would help dodge the tracker enemies much better!
Thanks again for playing!










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