Hey — I just played GDtv Halloween 2025, and I really admire how ambitious you got with the tower defense + betrayal twist! The idea that minions turn into ghosts if you overuse them is clever and adds tension. One small thought: the UI feedback (when clicking towers, upgrading, etc.) felt a little minimal sometimes — stronger visual or SFX cues there would help players feel more connected to their actions.
If you’ve got a moment, I’d love it if you’d try out my game and leave a rating:
/jam/gamedevtv-halloween-jam-2025/rate/3971977
Thanks so much — awesome work and good luck in the jam! 🎃