Hey — I liked your game Midnight Hour, the haunted-sanity mechanic and the creepy room setup really stood out. I did notice a bug where the skeletons could bypass the shield animation entirely if they spawned too close to the house, which stops players from recovering once the chaos starts. A suggestion: consider reducing spawn density or adding a cooldown when they emerge so players get a moment to respond rather than being swamped instantly. Nice work on this one!
If you’ve got a moment, I’d love it if you could check out my game and leave a rating: /jam/gamedevtv-halloween-jam-2025/rate/3971977
🎃