Really enjoyed the twist behind your game Broadcast Betrayal: The Phantom’s Pact — using the “help turns to trick” tower-defense setup with candy and ghosts was inspired and fits the jam theme so well. I hit a glitch where the lane selection UI skipped if another ghost was dispatched too quickly, which made it hard to plan my strategy smoothly. Maybe adding a short cooldown or visual highlight when a lane becomes available would help improve the flow.
If you’ve got a moment, I’d love it if you checked out my game and dropped a rating: /jam/gamedevtv-halloween-jam-2025/rate/3971977
— thanks so much and best of luck in the jam! 🎃