wow this is really fun and i love how the snake interacts with the other part of the game
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Snake Rescue's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mechanics | #6 | 3.905 | 3.905 |
| Overall | #43 | 3.524 | 3.524 |
| Fun | #47 | 3.381 | 3.381 |
| Theme | #52 | 3.762 | 3.762 |
| Music | #59 | 3.286 | 3.286 |
| Story | #91 | 2.619 | 2.619 |
| Sound | #99 | 3.000 | 3.000 |
| Aesthetics | #118 | 3.333 | 3.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
小ountry house by ALP, snake king cobra by Veronika Rovderova, player character from mixamo, TV by by Grant Abbitt, props by Kaykit and Rgpoly
Comments
Hey — I just played Nightmare Corridor and really enjoyed the eerie atmosphere! The hallway design and lighting immediately set a tense mood, and the little audio cues made it feel alive. One thing: the movement felt a bit slippery at times, so tweaking the speed or collision could help keep players grounded.
If you have a moment, I鈥檇 love for you to check out my game Hush Boy, Hush and drop a rating: /jam/gamedevtv-halloween-jam-2025/rate/3971977
Thanks so much and best of luck in the jam! 馃巸
Well done! Very good use of the theme, a surrealistic puzzle, good interactions.
That was a very surrealist experience. When the snake slid by the window, I was like, "Woah!" I liked that you were playing the game on an old TV in the game. But like you were also in the game.
I didn't quite get the scary thing showing up and almost catching me. And I wasn't sure if the game was over when I got out.
Still very impressive way to make a simple game much more interesting.
Great game! Your idea that the TV game interacts with the world is pretty good, I wanted to see more. I was expecting the snake to chase me until I reached my next destination to play the next game, and see how the next game will interact with the world.
this was VERY cool game, i had tons of fun, it was short but every moment was entertaining
I can't say it felt like a complete game though, more like a sequence of cool things, but i mean better a sequence of cool things than a boring game. or maybe i'm missing something, once you finish the 3rd level and sneak is outside, that's the end of the game? or i missed something? there was just no endgame screen or something.
Overall this was awesome. Great job.
That snake is my homie for real. XD Real talk though, this deserves more attention. Good gameplay, decent sound design, and W dubstep. I did NOT expect that snake to eat up those pumpkins for in the real world.
Seeing the man heading to the door was terrifying but seeing the snake moving around the house was such a cool experience, nice one there
Seems to be updated since the 1st try at this Snake that I found. Love the creepy laugh and more immersive 3d rooms.
It loaded nice and quickly for me, certainly no longer than other games in the jam. I did play this one before the deadline, back when it was 3rd person, and liked the concept of playing a video game to change the world around you. I can see you made some extra additions with the man and the camera view to see him charge towards the room. It's a very short experience, but would be interested to see how the concept could be developed going forward
Thank you for playing and giving your thoughts. I defiantly want to expand on this concept, there are so many ideas I have. For example, the reason I chose 3rd person in the early version is because I aiming to make of 3d platfomer. The player would jump on the snake to reach higher places which would contain a save point and and a way of playing the next batch of snake levels. But then I changed to 1st person because it worked better indoors.
So much to do but so little time, that is the Jam experience :)
The game took quite long to load, but the concept behind it was pretty fun, I thought I was tripping out when I saw the snake behind the window while playing.
The only thing is I didn't feel it really fit the theme, the guy knocking on the door was pretty spooky but that was about it. Also some interaction text would have helped figure out what to do.
I was hoping to see this! I left the tab open for a while but it never fully loaded for me, I'm sorry.





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