Play game
GDsnake's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #7 | 4.015 | 4.375 |
| Overall | #52 | 2.810 | 3.062 |
| Use of the Limitation | #52 | 2.638 | 2.875 |
| Enjoyment | #54 | 2.638 | 2.875 |
| Presentation | #72 | 1.950 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot, Aseprite
Use of the limitation
you write every step
Cookies eaten
8
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Comments
Haha i didn’t expect to learn some GDScript today :D Thank you for that fun little exercise. The concept is pretty cool, but the UI is a little bit messy. Maybe you could separate the game view and code panel?
Really cool concept! Solving puzzles like this are what attracted me to gamedev in the first place. I agree with some of the other feedback that a tutorial would be really useful (especially for non-programmers or folks unfamiliar with gdscript). With full access to the scene tree, I had some fun breaking the game but noted that the game dramatically slowed down as I accumulated more and more output from updating the script to run commands.
I'm curious what approach in particular you used for runtime evaluation! For a game like this, I'd recommend writing your own DSL that can be safely evaluated in a sandbox rather than handing over the keys to the kingdom (e.g. using `eval`/`set_script`) to prevent players from truly breaking the game unless that's the point.
The concept is interesting, but I imagine most people who aren't godot users might find it hard to play
Perhaps some predefined functions and a bit of explanation would have helped, but good work!
Wow, color me impressed. I have no idea how something like this gets built. Intimidating start for a game but I beat a few levels. As it stands, it feels like hitting the arrow keys but with more steps involved. Made me think about Zachtronic games and what turns the "programming" into a puzzle, wish there was a bit of that here. Also fullscreen view was different than the embedded player. Seeing all of it could be nice to try and get all the way to the end in one go.
Not bad! But you need a restart button and instructions + tutorial. I figured out how to play, since I'm a programmer myself, but ordinary players probably aren't (For example, my artist ;)).
Yes, I agree with the restart button.Honestly, I don’t know how to add a guide maybe just a link to the documentation.Anyway, thanks for the comment!