Thank you for playing! You’re right, we don’t have much time left to get everything set up; we’ll fix it in the upcoming updates.
BeSoon
Creator of
Recent community posts
That was pretty fun; it’s good that they’ve implemented an upgrade system. The moment when you don’t manage to pet the cat before the timer runs out is a bit less obvious — then it kind of bites your hand, and for a while it stays in a stunned state. This moment looks like the game is freezing for me — which isn’t very pleasant. I think we need to add some effects and camera shake to make it clear to the player what’s happening. And where’s the magic?
For me, it’s a bit of a boring genre. I can’t lose; the cats just keep falling and falling, and it doesn’t really matter whether I manage to shoot at them or not — maybe you just didn’t have time to finish writing. You went a bit overboard with chromatic aberration and RGB separation; because of that, the HP and Mana bars overlap. Also, I didn’t understand what these bars give me, especially Mana. I liked the visuals; they clearly have their own charm, and overall, the design is quite good. The effects and animations are simple but so concise—just take a look at the cats!
In the process, I didn't think about the touchpad at all, I think I'll fix it. No, snakes don't use IK in the usual sense, there are no ready-made animations. The snake itself moves each part of the body with the necessary force and in the right direction, which gives us such an intermittent, funny movement, in our opinion. Although it contains a significant number of bugs;)
Thanks for the comment!
In builds, when the eggs rolled or flew off the screen, the player lost, but for tests, I apparently disabled this feature and forgot to bring it back in production xD
The idea of a fragile egg came to us, but we weren't sure how much it would complicate the game, so this feature was postponed.
Thanks for playing!


