Well consider me spooked! The shader you used was absolutely beautiful and the ghost was perfect. Having that thing hunt me down while I tried to figure out the ritual to stop it was an incredibly fun game loop.
Some Notes:
- The ghost did suffer from some pathing issues. It would get caught behind a wall one time, which I was thankful for because the thing was terrifying. It did allow me to have enough time to figure out the puzzle without sweating too much.
- I think that you may have intended for there to be more to the puzzles because it kept referencing becoming a ghost, which I never really needed to do to beat it. I just assumed this portion got cut for time.
It's so great seeing a Godot entry and really seeing what the engine can do in VR. That shader is wonderful and set the spooky mood. The haunting sound design also buffed up this entry. I did see others mention that they experienced motion sickness, but I didn't feel any, which I'm typically a lightweight if movement is too quick. Not sure what could be causing it with others.
You gave me goosebumps and a complete game loop with beautiful visuals and sound design. Thank you for joining this jam and Happy Halloween! This is a great submission! Congrats!