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Commenting on Seth's behalf, since his Itch.io account is acting up:
"The use of images as clickable items add a whole new level of interest to your game. I liked how easy the dialogue was to read and that even when the flashback happened the text was still easily readable. One thing I might change is some sort of way to monitor the variables you used, since I couldn't really tell what I was influencing. Maybe a tracker or an emotional state display to let the player know?"