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A jam submission

Forgotten Labs - The First SightsView game page

Get a taste of the explorations
Submitted by Team Foxky Productions — 2 days, 21 hours before the deadline
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Play DEMO

Forgotten Labs - The First Sights's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#51.9612.594
Best Audio#51.6062.125
Best Visuals/Aesthetics#52.3623.125
Theme Interpretation#62.2683.000
Favorite Game#61.6062.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Name:
Team Foxky Productions

Team Members:
- Lil Foxky

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Comments

Way too hard, sadly xD
Gave it 3 good tries but restarting again and having to sit through even the sped up dialogue is pretty tedious.

Maybe there's just a way to get health back much later on, but the brain creatures zooming in from off screen feels really unfair when you can only attack in directions you're moving. 

The human-sized enemies are probably even worse because they sit inside your character sprite  so they are behind you and almost invisible and I'm pretty sure my attacks would just miss them because they're too close? 

The visuals, audio and general atmosphere of the game feels great. I'm not sure if there's an end goal but the ghost girl is cute and it's a shame I wanted to spend more time with her floating around beside me.

Submitted

I think the fact that you can only shoot in 8 direction, and in the one you are walking, is what makes it very difficult. Best strategy I could find is to position yourself so that the enemy comes in the right direction, then quickly spam the minimum amount required to kill the monster when in range. Despite that could not go very far... You can't flee and there is a lot of monster and not that much ammo

Also can't help but see the opened eyes of the ghost as only one eyes like a cyclop...

Submitted

This game. You carried over my rocks but made me sit through the dialog every time. The monster screams are not fun to listen to. The atmosphere is great. The story not so  much.  I have nice things to say, but the frustrating elements are over shadowing them. The game is too hard. The key binding is confusing. I see the potential. I know the next build will be a lot of fun.