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A jam submission

Locker CheckerView game page

Your new job is to check the abandoned luggage in the coin lockers. What could go wrong?
Submitted by LilPouncingMotif — 14 hours, 56 minutes before the deadline
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Locker Checker's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#84.4354.435
Enjoyment (Best Game)#263.9133.913
Aesthetics#414.3484.348
Horror#1313.1743.174
Sound Design#2073.2173.217
Story#2182.7832.783

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Godot

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted

I really liked the concept and the visuals of this game! Even the bags looked kind of eerie, so I wasn't sure what would be considered "nasty" in this context. A bit more clarity on that would've been even better. With an intriguing concept, I think it has the potential of being an awesome game if there was more time for more stages.

Submitted

I really liked the concept and the visuals of this game! Even the bags looked kind of eerie, so I wasn't sure what would be considered "nasty" in this context. A bit more clarity on that would've been even better. With an intriguing concept, I think it has the potential of being an awesome game if there was more time for more stages.

Submitted

Good and effectful art and game design. There is a bit of boredom involved in such concepts and your game has about the right length for that. Even with that though, I wished for a few more possible actions. The tutorial notes need to be bigger and have a less aliasied font, that is my biggest gripe here, which means I obviously liked it! good job!

Submitted (1 edit)

Was it intended that when I clicked any kind of suitcases it only disappeared? 

I replayed it until I understood, maybe tutorialise the first 5 boxes maybe, otherwise great game!

Great style, sharp controls! 

Submitted

This is extremely good, let alone for a first game. I love the creativity of the concept and it is was executed really well. I couldn't quite figure out how to capture the doll but I still had a ton of fun playing to the last day. Really the only criticism I have is that without checkpoints, the target score for each day feels a bit too high and discouraged me from wanting to replay the game to capture the doll. That doesn't take away from this being a great experience though, well done!

Viewing comments 25 to 21 of 25 · Next page · Last page