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A jam submission

Beyond FateView game page

Submitted by Bizarr3lyvisual — 3 hours, 40 minutes before the deadline
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Beyond Fate's itch.io page

Results

CriteriaRankScore*Raw Score
Zombie girl concept#102.8063.000
Wow factor and Presentation#121.8712.000
Visuals#132.5392.714
Sound and Music#131.6041.714
Gameplay experience#131.6041.714
Overall#142.0852.229

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game use the Zombie Girl theme?
Stella is the main character. She's trying to escape her fate and find a second chance at life.

Amber is a few undead traveler, running from the hands of fate. She's a helpful guide Stella.

Team members
Sky Allen

Third-party assets
Public domain and in engine sound effects used.

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Comments

Host

I like the concept and the visual style looks cool. However the game mechanics need a bit more polish. Movement has awkward amounts of acceleration and the jump feels somehow awkward. Some things don’t make much sense, like, you go around collecting coins that are used for ???. Killing ghosts gives you humanity because ???. You have HP on top of a lives system. There are signs posted everywhere that look like they’d act as a tutorial but no, the NPCs act as signs instead. Being crushed by a giant skeleton foot kills you just as fast as grazing a giant skeleton toe.

In conclusion, I think you should think through the game mechanics a bit more, and put more work into making the player character feel great to control, not to mention fighting enemies should feel challenging but fair. More sound effects is also a good idea! Hope this didn’t come off too negative, there is a lot of potential here.

Submitted(+1)

The art style is distinct and beautiful. It captures the gloomy atmosphere perfectly. Humanity parameter is a nice idea as a countdown timer which can be affected by ghost damage and heal when the ghosts are destroyed. It could take the role of hp on its own. The parts requires precision is a little challenging for me. Overall, great job!

Submitted(+1)

The plants need more contrast. I could hardly see them. The jump is awkward. I made it to the part where I have to jump on the flying hands and could not do it. Her jump was not made for precision platforming. I like the design of the zombie girl and the graveyard. Everything is too small. Why is Amber smaller than a head stone? This game needs a few tweaks, but over all has a lot of potential.

Developer

Thanks for the feedback. I'm going to take your suggestions into consideration as I developed the game further, but I do have to point out the characters actually are not from that world. Those are not human Graves that's why there's a big size difference. The final boss is also a giant skeleton. Things are size different in that world.

Submitted

The plants need more contrast. I could hardly see them. The jump is awkward. I made it to the part where I have to jump on the flying hands and could not do it. Her jump was not made for precision platforming. I like the design of the zombie girl and the graveyard. Everything is too small. Why is Amber smaller than a head stone? This game needs a few tweaks, but over all has a lot of potential.