Play 惊魂病院
Escape From Horror Asylum 惊魂病院 V0.1.1's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #4 | 4.000 | 4.000 |
| Gameplay | #6 | 3.167 | 3.167 |
| Creativity | #7 | 3.667 | 3.667 |
| Overall | #7 | 3.556 | 3.556 |
| Presentation | #8 | 4.167 | 4.167 |
| Story | #11 | 3.167 | 3.167 |
| Theme | #15 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme did you choose?
Heaven's Wrath
How did you implement your chosen Theme in your game?
The protagonist loses his memory and someone in the hospital is using patients as sacrifices to monsters.
Did you implement any of your Theme's Bonus Challenges, and if so, which ones?
2,A nurse possessed by a female ghost will chase the protagonist
Does your game contain AI-generated assets?
No
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Comments
oooh these jumpscares!!!!! love the aesthetic of your game, with the camera perspective and all. Great atmosphere. As it has been mentioned, the lighting is really a strong point, how you play with light and darkness to create an unsettling mood, it's really nicely done. Scary!!!!!Good job!!!!
Neat! I like the fixed camera perspective and the overall look and feel in this one, it's a good style. The levels are designed well and they're quite spooky.
I really loved the atmosphere of this game. I agree with EelShep, the game had a really good creepy vibe to it. Well done!
Thank you for playing and commenting!
Nice game! Great presentation in both the visual and audio aspects. I liked how you played with the lighting to really add to the creepy vibe of the game. I am not sure if I achieved the intended ending of the game. I was running from the spooky girl, I went through some big doors, then I ran into an unavoidable enemy that was walking towards me. Overall, this is a good entry to the jam.
Thanks for playing!
This was my initial plot idea. Escaping the ghost nurse was the right choice. After going through that door, you would inevitably be captured by the big prisoner.
However, due to time constraints, I didn't continue the story. The sequel would be roughly as follows: The protagonist is captured and taken to the operating table, talks to the mad doctor, something happen in this floor before mad doctor kill the protagonist, then the mad doctor leaves the room, the protagonist breaks free, and escapes the floor by running and hiding, avoiding being killed by the big prisoner, and finally leaves the floor.
This game is inspired by Outlast and Silent Hill. So if I really want to complete the whole game, there are many details and plots that I need to spend a lot of time perfecting.