Very nice game! although would be better if some keyboard shortcuts were added for the size button, and just an idea, that rip button could add a sort of checkpoint that takes you back there, but only once and with a limited amount of checkpoints, I feel like it would work nicely with the content in this game.
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Not Everything is Black & White...'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #22 | 3.610 | 3.610 |
| Gameplay | #29 | 3.098 | 3.098 |
| Polish | #34 | 3.073 | 3.073 |
| Overall | #34 | 3.232 | 3.232 |
| Creativity | #45 | 3.146 | 3.146 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good work this was a nice little platformer to play! I really liked the art style and the music and atmosphere was perfect. I think that some indicator for the devil cow in game that you are supposed to dodge the balls would have been helpful because I got stuck for a bit before I read your description that he just wanted to play dodgeball. I also think the ui felt a bit crowded at times, especially in fullscreen, or if I was near the top of the screen. Well done though I really enjoyed this submission!
Really interesting game, and quite fun to play too. I really like the level design, as it makes it very easy to learn the game. However, there are a few things I would change if you were to take the game further:
- It can get kind of confusing what is and isn't interactable. I would recommend replacing black and white with dark and light grey respectively for the non-interactable objects
- I'm not too sure about the player's jump. It feels way too floaty due to the long hang time and the levels haven't been designed to leverage that in a way that improves the game. I would recommend watching this video to learn how to improve your jump
- The music doesn't really fit the visuals of the game. The artwork is very minimalistic whilst the music is very polyphonic, and has way to many different timbres to suit your game. (My general rule of thumb for texture of pixel art game music is that the music shouldn't have more staves than the amount of colours in your colour pallet). If you were to continue the game, I would advise you to choose some different music (I wouldn't mind creating something for this)
- Sound effects would help the game feel way more polished. You can use websites like Open Game Art for free sound effects for your game
- Also, I would switch from your CapsuleCollider2D to a BoxCollider2D for your player hitbox. It doesn't feel good being able to slip of corners
I love the game, though I do feel that the UI is really crowded, with too many big UI elements on screen at once. Also, I'm not a big fan of the 'going small' mechanic being a UI button. Oh, and also, I honestly suggest you add some sounds when you pick up stuff, kinda stale when the only audio playing is the music. Nor do I like the fact that there are some parts in the game where the player goes off-screen, and you have to guess where he'll end up.
Yeah, the whole UI issue is on me. UI has always been something I fall back on when it comes to introducing game functionality, which is a habit I need to break. The shifting button definitely could’ve just been mapped to the spacebar, and the restart button probably didn’t need to be there at all as it was only a debug command for me to fix a bug i fixed before releasing the game.
As for the lack of SFX and the parts where the player goes off-screen, those were actually intentional design choices meant to set the game’s atmosphere. I mentioned it in the description, but it’s easy to miss. I wanted the world to feel a bit eerie and isolated: where the only sounds are ambient noises and music. Adding pickup sounds felt like it would pull the player out of that mood.
The off-screen parts work the same way. It’s a subtle psychological effect. It makes the world feel uncertain and eerie. It also (accidentally) added a touch of difficulty to those jumps, not that much just a little, which I ended up liking.
Nice little platformer! Really like the visuals + eerie atmosphere of the game. Sort of reminds me of those secret areas in FNAF world. If I was to give some feedback I would say that you should definitely add variable jump heights - Essentially when you release the jump button, if you’re still moving upwards in the air it should half your y velocity. Would make the game much easier IMO. But other than that great game + visuals!
Nice game, i like the mechanic. I died on boss. Is it possible to pass there
Thanks so much for your review. And yeah it is a bit difficult to pass the final boss but its possible. You need to be Big and dodge 3 of his ball attacks. Then he will fly up for a few seconds where you can turn small and run under him. There is also a way to completely skip the boss fight entirely. Its a little easter egg that no one has yet to find so I wonder if ya can. :)
You have a good aesthetic going for it and I always enjoy a decent platformer :)
The style, atmosphere, and gameplay fit perfectly together. I´d just adjust the platform jumping a tiny bit to make it smoother when jumping from the edges. But i loved playing it, awesome work!







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