Very nice game! has a nice doom, quake or half life sort of feel, probably what you were going for too, and the atmosphere was well done! if I had any notes to say, the music was a little too loud, so maybe some sound control settings, as well as mouse sensitivity. other than that it was fun!
kyorume
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I enjoyed this game! though I have to note that, you probably made the hand movement slow intentionally, but I found a workaround that you might want to fix, and that is I can just stop holding before the animation ends and I keep spamming that, well thats just for the hand, the other ones did not have this issue.
Very nice game! although would be better if some keyboard shortcuts were added for the size button, and just an idea, that rip button could add a sort of checkpoint that takes you back there, but only once and with a limited amount of checkpoints, I feel like it would work nicely with the content in this game.
fun cute game, I didn't finish it all but there is a certain bug I have to report, during the battle, slime was defeated, the game for some reason gave me the "jump" and "special" options for the slime even though it was defeated, so yeah when i picked one, it just got soft locked, but overall pretty fun!
Interesting VN, I have to note that there might have been a mistake in the dialogue for yellow girl who said that yellow girl was acting weird (which led me to think yellow girl was the one planning something lol), you probably meant to make her say something about purple girl. well done!
Edit: forgot to mention that the game crashes when you reach an ending, at least it did on web, can't say for the standalone ones, if its intentional then just ignore this.
Very fun game, I like it! Although there are some things that I wonder if they were intentional or not, namely the backspace, it sends me back to the checkpoint just as it says, but I'd just click a button and go back to the checkpoint that way and it would be no challenge to go through. I dont know if it was intentional or an exploit I found. I also noticed that the jump is not detected once, found out by jumping while crouched between two platforms, it would endlessly trigger a jump if I hold the space button, but not game breaking at all. overall pretty fun!
Now that the game jam is over, I'm sort of hoping to receive actual constructive feedback and criticism on my work for this jam.
You don't have to of course, but I would really appreciate feedback, in which case thank you!
my reason for posting this is mainly because I wasn't wholly convinced with the feedback I received in the comments, I seek more honest feedback as that would help me improve and maybe notice flaws I wouldn't otherwise, that's about it really.
Definitely an interesting experience, the foggy level was definitely fun to go through, especially with the rising tension from the hunger decreasing. of course there are some issues like the key thing (fortunately you provided a fix) and some issues related to UI (probably because my screen is 16:10 and the UI didn't account for it, leading to some offsets) but nonetheless, great work!
A very cool and well executed concept! and the game looks very polished, I haven't gone through all the list (that's as far as my sleepy brain could go) but overall it was fun to play!
some notes though, cutting down on the black fog would be nice as things look dark enough with the limited lighting, but even then, things are looking good.
The propaganda got to me. but seriously this game is genuinely funny, I'm glad I played this, and this death guy feels like the Joker if he was death, or maybe it is him, who knows. great work!
a note, the web version seems to have a problem, it froze when i first got in the stage, and it also had a lot of weird delays, so I had to play the pc version, which worked perfectly fine.


