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Not Everything is Black & White...'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #22 | 3.610 | 3.610 |
| Gameplay | #29 | 3.098 | 3.098 |
| Polish | #34 | 3.073 | 3.073 |
| Overall | #34 | 3.232 | 3.232 |
| Creativity | #45 | 3.146 | 3.146 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very nice game! although would be better if some keyboard shortcuts were added for the size button, and just an idea, that rip button could add a sort of checkpoint that takes you back there, but only once and with a limited amount of checkpoints, I feel like it would work nicely with the content in this game.
Fine game, nice entry
Good work this was a nice little platformer to play! I really liked the art style and the music and atmosphere was perfect. I think that some indicator for the devil cow in game that you are supposed to dodge the balls would have been helpful because I got stuck for a bit before I read your description that he just wanted to play dodgeball. I also think the ui felt a bit crowded at times, especially in fullscreen, or if I was near the top of the screen. Well done though I really enjoyed this submission!
Really interesting game, and quite fun to play too. I really like the level design, as it makes it very easy to learn the game. However, there are a few things I would change if you were to take the game further:
Thanks so much for your long review. I really appreciate you taking the time to give me some good critique!!!
It's a decent platforming game, but what's the purpose of those flowers? There don't seem to be any interactive options.
Thanks for the review. And the flowers are just there for decoration.
I love the game, though I do feel that the UI is really crowded, with too many big UI elements on screen at once. Also, I'm not a big fan of the 'going small' mechanic being a UI button. Oh, and also, I honestly suggest you add some sounds when you pick up stuff, kinda stale when the only audio playing is the music. Nor do I like the fact that there are some parts in the game where the player goes off-screen, and you have to guess where he'll end up.
Yeah, the whole UI issue is on me. UI has always been something I fall back on when it comes to introducing game functionality, which is a habit I need to break. The shifting button definitely could’ve just been mapped to the spacebar, and the restart button probably didn’t need to be there at all as it was only a debug command for me to fix a bug i fixed before releasing the game.
As for the lack of SFX and the parts where the player goes off-screen, those were actually intentional design choices meant to set the game’s atmosphere. I mentioned it in the description, but it’s easy to miss. I wanted the world to feel a bit eerie and isolated: where the only sounds are ambient noises and music. Adding pickup sounds felt like it would pull the player out of that mood.
The off-screen parts work the same way. It’s a subtle psychological effect. It makes the world feel uncertain and eerie. It also (accidentally) added a touch of difficulty to those jumps, not that much just a little, which I ended up liking.
Nice little platformer! Really like the visuals + eerie atmosphere of the game. Sort of reminds me of those secret areas in FNAF world. If I was to give some feedback I would say that you should definitely add variable jump heights - Essentially when you release the jump button, if you’re still moving upwards in the air it should half your y velocity. Would make the game much easier IMO. But other than that great game + visuals!
Thank you so much for your feedback and review. This is actually the first platformer I have ever made so I wasnt aware of things like variable jump heigh and coyote frames so I didnt have them in my game but they will definitely be in the next platformer I make. Thanks again!
Nice game, i like the mechanic. I died on boss. Is it possible to pass there
Thanks so much for your review. And yeah it is a bit difficult to pass the final boss but its possible. You need to be Big and dodge 3 of his ball attacks. Then he will fly up for a few seconds where you can turn small and run under him. There is also a way to completely skip the boss fight entirely. Its a little easter egg that no one has yet to find so I wonder if ya can. :)
Nice music, very atmospheric. pretty fun!
Thank you so much for your review!
You have a good aesthetic going for it and I always enjoy a decent platformer :)
Thanks so much for your review. I really appreciate your kind words :)
The style, atmosphere, and gameplay fit perfectly together. I´d just adjust the platform jumping a tiny bit to make it smoother when jumping from the edges. But i loved playing it, awesome work!
Thank you so much for your review, I appreciate it greatly!