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A jam submission

UnhauntedView game page

You play as a ghost trying to get out of the house!
Submitted by HazelFjeld — 14 hours, 10 minutes before the deadline
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Unhaunted's itch.io page

Results

CriteriaRankScore*Raw Score
Art Style / Visuals#253.3363.462
Theme#262.8913.000
Overall#372.5392.635
Gameplay / Fun / Engagement#382.2982.385
Audio / Sound Design#511.6311.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
youre the uninvited guest :)

Game Engine?

Godot

Self-made & used stuff

Graphics/Art (e.g. models and/or textures)
Audio (e.g. music and/or sound effects)
Assets (e.g. free or purchased assets used in the game)

Have you joined a game jam before?

No

Roughly how much time did you spend developing? (in hours)
30 hours

Anything else you'd like to share about your game or development process?
I had a blast and hope you like it!

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Comments

Submitted

I enjoyed the premise of trying to sneak your ghost past your family and the art was nice. The possessing feature was cool, though I did not end up using the phones much because it was simpler to just wait and sneak by, and I found the lamp a little confusing. Is it supposed only work a few seconds and only once? It would have been nice if being invisible lasted as long as I was on the lamp. 

A minor thought about introducing the possession mechanic by having the MC say "I think I can possess... by pushing P." Hard to explain, but it would feel more natural if she either seemed confused that she suddenly knows this fact, or already knew it before death for a random reason.  For example, something like "For some reason, I feel I can possess... by pressing P" or "I recall an urban legend about being able to possess phones to distract and lamps to hide by pressing P."

Like others have said, the minute long zoom after the car crash could have worked better if it was shorter - about 10 seconds could have worked. Anyway, congrats on your submission :)

Submitted

For a jam entry, this is a solid attempt that clearly had some thought behind it. The idea of playing as a ghost sneaking around your own home is not new, but genuinely interesting, as there’s something quietly tragic and eerie about it that fits Halloween perfectly. The art style itself is appealing, though, as you probably know, the rooms could use a little more detail to make them feel lived in (or rather, haunted in), or they just need to be smaller. Gameplay-wise, the slow walking speed does make things drag a little... It gives that classic ghostly “floaty” feeling, sure, but when paired with the long intro scene, it starts testing the player’s patience before the action even begins. Shortening the introduction or allowing players to skip it would definitely improve pacing without losing atmosphere.I completely get your concept of being an uninvited guest by being the ghost, but story-wise it lands in a slightly awkward place. Since it’s your home and your family, it almost reverses the theme. If, instead, you had been haunting a random family’s house, it would’ve sold that “uninvited” concept more cleanly. Still, the emotional undercurrent of a ghost trying not to be seen by loved ones is actually quite powerful. The lack of music and sound effects is a missed opportunity. A few subtle whispers or soft ambient tones could have lifted the tension tenfold. As for the possession mechanic: Like others already mentioned, if it had worked properly, that would’ve been a great touch. All that said, it’s an impressive piece for a first game jam. The concept is strong, the art and mood are good, and it’s clear you’ve got a good grasp of what makes atmosphere work. Some polish, better pacing, and a more refined take on the story premise, and this could easily evolve into something really special.

Submitted(+1)

Enjoyed playing this! There are some bugs here and there but its ok as you had only 4 days to make this. Well done!

Submitted(+1)

I really like the visual style and the scene at the beginning of the game where you get hit by a car. The enemies' actual perspectives often differ from what's shown. Also, the objects don't always work. There's a real lack of background music and overall sounds.

Submitted(+1)

Didn't seem like the possessing did anything but it also didn't feel like it was necessary to make it past everybody. I do like that you can see all the nearby rooms before you get to them so you can start planning your approach. 

Submitted(+1)

I couldn't really figure out how the possessing feature works? I think the gameplay concept could be really cool, though! The art was nice, and the theme was also used. A skippable intro would be nice as well. For your first game jam, this is better than I did on my first. Keep it up!

Submitted

The posses feature was broken for me. Otherwise its good but missing SFX and music. Maybe shorter intro?

Submitted

Couldn't get the possess feature to work for me. I did get one phone to load an X over it. Other than that, solid experience!