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A jam submission

Spooky TowerView game page

Submitted by Hezzu (@Hezzu_2019) — 14 hours, 16 minutes before the deadline
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Spooky Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay / Fun / Engagement#232.8752.875
Audio / Sound Design#262.8752.875
Theme#352.5002.500
Overall#362.5942.594
Art Style / Visuals#472.1252.125

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Play until the end and you will find out.

Game Engine?

Godot

Self-made & used stuff

Graphics/Art (e.g. models and/or textures)

Have you joined a game jam before?

No

Roughly how much time did you spend developing? (in hours)
45-55

Anything else you'd like to share about your game or development process?
I'm developing my skills by time

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Comments

Submitted

Really like how it goes from a normal tower defence to colors fading, more and more, untill you cant even place towers, and then the rounds go by instantly, and the siluette of a hand apperears. Really Really like the vibe! only found 1 bug that randomly the game would just stop after like round 7 or 13

Submitted

Nice, another tower defense enthusiast! Great usage of towers and the theme overall, really liked the core loop and the enemy design. Got to around wave 24 when everything just stopped which is a shame, I wanted to see the ending of this game.

Submitted

A nice tower defense game! The music and sound effects add a funny touch, and the genre itself surprisingly fits the Uninvited Guests theme. That said, I didn’t quite notice a unique spin on the theme beyond the general setup.

It’s impressive how many enemy types and upgrade options you managed to include. Seriously, that’s a lot of content for a jam game. The controls work somehowl, and overall game play feels good. The upgrade and placement system could use a bit of refinement, though. For example, it’d be great if the UI closed automatically when selecting another tower. I ran into a few bugs: I was able to place a tower directly on the road if I clicked too fast after selecting it or hovering it over the map, and sometimes the upgrade menu was unreachable when a tower was near the map’s edge. Sometimes I was able to stack multiple towers, which also would break the game. Also, when my health dropped to 64, everything suddenly turned grey and the game ended. It wasn’t clear why (but I also did not check what wave I was in here).

Still, this is a strong entry with tons of potential. A few tweaks and bug fixes, and it could easily become a really fun and polished tower defense experience.

Submitted

Funny little TD ^_^
But im not sure, last tower for 100, bugged? Can be place anywhere and do nothing

Developer

it's hard to see but gives you candy, just place more of them (or upgrade) :)

Submitted

I love how the atmosphere changes during the game. I reached the wave where everything turned black and white. I guess this is the end of the game? I couldn't figure out what the last tower does so maybe a bit more info on them would be nice. But it's a solid tower defence overall :)

Developer

For those confused, the last one is candy bucket (yeah i know looks not detailed).

Submitted

I love the intense music for this game! Also- I love how many enemy types you made, and the fact that it's a solid tower defense game. I'll probably show it to my kid tomorrow, so chances are that there's gonna be another comment from me. Especially since I got defeated before the end, and I see I need to get to the end to see how the game fits the theme :)

On thing that needs more work here is the graphics. I'm not really great at graphics, so in most jams I work with someone who does graphics for me :)

Over all- needs some polish, but a solid game nonetheless!

Submitted

It's a simple game tower defense game. I like it. It doesn't anything new, however, just some different types of enemies and different types of shooters with different prices. Still, the game was actually done quite well--the sound effects were well-chosen, the music was pretty good, and the game felt alive. Maybe different maps for different waves, some kind of simple story, or a way to shoot bullets that's a bit more interactive would have done it a lot of favors. Still, I liked it. Keep it up!

Submitted

Nice game! wish the game explained a bit about each tower cuz i couldnt figure out what the bottom one does. liked the audio!