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20 Games Challenge Progress

Currently I'm working on my second game for the 20 games challenge, it is a jetpack joyride-type game.
Mostly I'm working on assets right now, the base game exists with all functions, it is time to make it pretty.

I've learned a lot in this project and thanks to some review from some developers on my first game. Namely:

-Object pooling
-Signal Buses
-Creating endless runner levels
-Useage and how not to use Paralax
-Saving and loading features
-To use scripts on where it is needed, and not just big and unhandy monster scripts

I don't know how much time I'll have to work on the game next week, I hope I#ll find the time to release it on wednesday, but we'll see about that.

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Unfortunately, I wasn't able to finish the game today, but it is nearly finished and will be released this week