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A jam submission

"I Only Came for the BOO-FFET!!"View game page

Submitted by SPLOTH, MrCatMcFly — 8 hours, 2 minutes before the deadline
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"I Only Came for the BOO-FFET!!"'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#73.7653.765
Art Style / Visuals#73.8823.882
Overall#113.4413.441
Audio / Sound Design#163.0593.059
Gameplay / Fun / Engagement#183.0593.059

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a party host trying to catch the uninvited guest that is sabotaging your party

Game Engine?

Godot

Self-made & used stuff

Graphics/Art (e.g. models and/or textures)

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
80

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Comments

Submitted

Cool concept and art. I got stuck in the drink refilling minigame and couldn't finish it or exit. Bonus points for the title.

Submitted

This game is very cute! I liked the minigames and the graphics a lot. The music & sounds are also fitting for the atmosphere. A tutorial at the start would be great (some people dont read the description). Well done!

Submitted

I love how you play with the name "I Only Come for the BOO-FFET", it's rlly funny. In my opinion, this project is the strongest in this game jam. 

Theme 5 out of 5
Art Style / Visuals 5 out of 5
Audio 4 out of 5

P.S. The game is quite challenging!

Submitted

I love the art style of this game! I was having a lot of lag issues but nobody else seems to be saying anything about that so it's probably just an issue on my end. I ended up not playing very much of the game because of that so I don't have much feedback. Still, from what I saw this is a really good game, and I'm interested to see if you do anything with it in the future.

Submitted

I had the same lag issue.

Submitted(+1)

The art style is absolutely amazing. I really love it! It’s clean, expressive, and gives the game a lot of personality. The overall design fits the Halloween vibe perfectly, and the idea of searching for the uninvited guest ties beautifully into the theme.

Like others have mentioned, the conversation scene was the end for me too, which is a bit of a shame because I was genuinely enjoying the mini-games leading up to that point. They were creative, fun, and gave the gameplay some nice variety.

Aside from that, it’s a really solid entry that just needs a bit of bug fixing and polishing to smooth out the rough edges. The concept, art, and execution all come together really well! It’s one of those entries that clearly had a lot of care put into it.

Developer(+1)

Thanks so much! :D
I'm sorry you were affected by the conversation bug, we've found the source now but unfortunately can't edit our submission to fix it. We've found that the problem has a chance to arise if you take too long to respond to your guests.

I'm happy you enjoyed the game despite that issue! We had a lot of fun making it :D

Submitted(+1)

The minigames where a bit hard to understand at first but quite fun after some time! matches then theme very good.

Developer

Thank you!
We do understand that the tasks in minigames might not be immediately clear, something we wanted to add but unfortunately couldn't due to lack of time was small little tutorials for each one, however I'm glad you were able to figure them out!

Submitted(+1)

This is an awesome submission. Perfectly ties to the theme and the art is very charming. I like the minigames + deduction combo. 

Twice I got stuck in the conversation minigame. Either it bugged out and wouldn't progress or I missed something entirely.

A small quality-of-life improvement would be perhaps a list of current "requests"

Fabulous work!

Developer

Thanks for the positive feedback! :D

The conversation minigame is unfortunately a known bug that we only became aware of after the submissions closed, but I'm happy you were able to enjoy the game past that!

I really like your idea of a request list! I think that is totally something we could add given more time on this game to help keep up with all the tasks coming your way.

I'm glad you enjoyed the game! :)

Submitted(+1)

This was a fantastic use of the theme. The music and sounds fit the vibe perfectly. Great job!

Developer

Thanks so much!! :D

Submitted(+1)

I really liked it! The graphic style fits well, as does the music. The mini-games were also a cool idea, even though after a while I just couldn't keep up with all the incoming reports. Overall, it has a lot of charm; Great job overall!

Developer(+1)

Thanks!
Part of the idea with so many minigames and reports that need your attending was to replicate the feeling of being an overworked party host trying to ensure everything is running smoothly, but I understand that can become a bit overwhelming in terms of gameplay and difficult to remember. Another commenter suggested adding a log of tasks that needed to be completed which I think is a great suggestion that could help the player keep up.

I'm glad you enjoyed! :D

Submitted(+1)

Greet art style!!!

Developer

Thank you!! :D

Submitted(+1)

The art style and direction were what I immediately liked about this game. Fun and simple, yet effective in presenting a Halloween party. The UI design was also great in effectively telling the player what to do without much text (if any). 

One issue I came across was that the music was not playing properly. I think it was an issue on my end and something to do with playing on browser. I refreshed the game page twice, but the music wouldn't play right.

Developer

Thanks for playing the game! We appreciate the compliments :D
I'm sorry that the music wasn't working for you, we haven't encountered this issue so we're not quite sure what the problem was, I'm glad you enjoyed the game despite that :)

Submitted(+1)

Let's start with the good. Presentation was on point. Your graphics style is very distinct, an really brings out the "party" element of the game. The music fit the game, and the sound effects were on point. Have you noticed many jam games have like, two sound effects? Not this one :)

The use of theme was literal, but it worked really well. Although if the theme was not "UNINVITED guest" I'd say all the guests were invited, but one was sort of an a$$hole :)

Here's where I had problems. I tried to play the game three times. First two I got stuck on minigames. In conversation I didn't know what to do (my speech bubbles disappeared), and in the sink and cup game I didn't know what to do. The concept was brilliant- I loved the minigames when they worked, but when they didn't, they derailed the game completely.

Last game I played, I caught the saboteur super fast. Sang karaoke, someone messed with the music, and bam- I got him. Maybe if you had to catch the guy more than once, with him changing the disguise every time? Sorta like a reverse Hitman game :D

Over all- this would be a great game if the gameplay was on the level of presentation. I believe with more time to polish (maybe some more playtesting, or at least hints for the minigames) it would hit that level. 

Developer

Thanks for trying our game! :D
I appreciate the comments about our graphics and sound design, they took a lot of work to complete so I'm happy they didn't go unnoticed :)

As for the issue with the conversation game, it is unfortunately a known bug, which also, unfortunately, only became known once submissions had closed. For the drinks minigame, you have to drag the empty glasses to the sink to fill with water, and the empty cups to the bottle to fill with juice. We did realise that some of our minigames could potentially be quite unclear and we had wanted to include mini guides for each, but sadly we couldn't complete them in time.

I like the idea of catching the saboteur more than once, having them change disguises would be a perfectly suited idea for a costumed Halloween party!
Thanks for the feedback! :D

Submitted(+1)

Very fun art direction! The game concept is good, but the saboteur's movement was so noticeable it was very easy to find him. Or I'm just that good.

Developer

Thanks for playing! :D
The saboteur's movement can be quite random between playthroughs, so you might've just gotten lucky, or maybe you are just that good :)